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Output_Waste_by_Distance units are not correct #2434

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lmoureaux opened this issue Nov 4, 2024 · 2 comments
Closed

Output_Waste_by_Distance units are not correct #2434

lmoureaux opened this issue Nov 4, 2024 · 2 comments
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bug Something isn't working gui This issue requires changes to the user interface
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@lmoureaux
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Describe the bug

image

This is 100x too much.

To Reproduce
Steps to reproduce the behavior:

  1. Play Sim06

Expected behavior

The easiest solution seems to be %/100 tiles

Platform and version (please complete the following information):

  • OS: [e.g. Windows 10 / Linux / macOS]
  • Freeciv21 version: 3.1-beta.2
  • Ruleset/Longturn game (if applicable): Sim06

Additional context
Add any other context about the problem here.

@lmoureaux lmoureaux added bug Something isn't working gui This issue requires changes to the user interface labels Nov 4, 2024
@lmoureaux lmoureaux added this to the v3.1-stable milestone Nov 4, 2024
@lmoureaux
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For anyone interested: effects.cpp:1171

@blabber
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blabber commented Nov 5, 2024

I have a change in my local, that changes the help dialog to show effects alphabetically sorted. While I am already there, I will take care of this issue.

@blabber blabber self-assigned this Nov 5, 2024
blabber added a commit to blabber/freeciv21 that referenced this issue Nov 5, 2024
The `Output_Waste_by_Distance' values shown in the help dialog were
100 times too high.

Closes longturn#2434.
@jwrober jwrober closed this as completed in 58f5e0a Nov 5, 2024
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