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Add a UI toggle to highlight polluted tiles #2037

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daavko opened this issue Sep 20, 2023 · 3 comments
Open

Add a UI toggle to highlight polluted tiles #2037

daavko opened this issue Sep 20, 2023 · 3 comments
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enhancement New feature or request gui This issue requires changes to the user interface

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@daavko
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daavko commented Sep 20, 2023

Is your feature request related to a problem? Please describe.
Sometimes it's hard to see which tiles are or aren't polluted, mostly when there's lots of units and infrastructure around. Some people solve this by creating custom tilesets where they add a highlight to pollution sprites, which makes it clearer which tiles are polluted.

Describe the solution you'd like
A simple "Highlight pollution" toggle somewhere in the menu, which does a single thing: highlights polluted tiles.

Describe alternatives you've considered
None. We could maybe highlight pollution in the shipped tilesets, but not everyone might want that, so an option strikes me as better.

Additional context
https://discord.com/channels/378908274113904641/379424175623766027/1154075733598142514

@daavko daavko added enhancement New feature or request Untriaged This issue or PR needs triaging labels Sep 20, 2023
@jwrober jwrober added gui This issue requires changes to the user interface and removed Untriaged This issue or PR needs triaging labels Sep 20, 2023
@jwrober
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jwrober commented Mar 26, 2024

@lmoureaux
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This is a good candidate for a tileset option.

XHawk87 added a commit to XHawk87/freeciv21 that referenced this issue Jan 13, 2025
XHawk87 added a commit to XHawk87/freeciv21 that referenced this issue Jan 14, 2025
@lmoureaux
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hexemplio done in #2498, all we need now is a sprite for amplio. There's already a sprite in RoundSquare that would work well for trident.

lmoureaux pushed a commit that referenced this issue Jan 14, 2025
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enhancement New feature or request gui This issue requires changes to the user interface
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