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Describe the bug
A random crash appeared in the wild and cast confusion on the devs. Devs hurt themselves in confusion.
To Reproduce
A clear way to reproduce the crash hasnt been found yet. Some discussions on discord, point towards the possibility of the source tile being nullptr in pathfinder_private::attempt_move. It was postulated that having an unknown tile in between the path caused the crash. We were unable to reproduce it. The crash was possibly introduced #1312.
Expected behavior
No crashes, and possibly no pokemon references in the future.
Screenshots
I managed to grab a bt before losing the condition for the crash forever by trying to move another unit.
Platform and version (please complete the following information):
Using can_step_taken_wrt_to_zoc in the path finding code (through
unit_can_move_to_tile) makes it possible that unseen tiles are passed to it. We
should therefore not assume that the terrain of the tile is known.
Closeslongturn#1315.
Using can_step_taken_wrt_to_zoc in the path finding code (through
unit_can_move_to_tile) makes it possible that unseen tiles are passed to it. We
should therefore not assume that the terrain of the tile is known.
Closes#1315.
Describe the bug
A random crash appeared in the wild and cast confusion on the devs. Devs hurt themselves in confusion.
To Reproduce
A clear way to reproduce the crash hasnt been found yet. Some discussions on discord, point towards the possibility of the source tile being nullptr in pathfinder_private::attempt_move. It was postulated that having an unknown tile in between the path caused the crash. We were unable to reproduce it. The crash was possibly introduced #1312.
Expected behavior
No crashes, and possibly no pokemon references in the future.
Screenshots
I managed to grab a bt before losing the condition for the crash forever by trying to move another unit.
Platform and version (please complete the following information):
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