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The calculated image size was never exactly matched by a renderer update, resulting in the image never being saved. The stall temporary renderer was then blocking map updates. Only require the renderer update to be larger than the calculated size, which will always happen since we trigger a full update. In addition, remove wrong size heuristics for iso-hex tilesets: they behave just like normal isometric tilesets. Closes #1642. (cherry picked from commit 5b04e82)
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