Skip to content

Commit

Permalink
Docs: How to Play updates based on review
Browse files Browse the repository at this point in the history
  • Loading branch information
jwrober committed Sep 24, 2022
1 parent 60c7fe4 commit 0a904bc
Show file tree
Hide file tree
Showing 2 changed files with 39 additions and 49 deletions.
38 changes: 17 additions & 21 deletions data/helpdata.txt
Original file line number Diff line number Diff line change
Expand Up @@ -65,7 +65,7 @@ but may not completely cover rulesets which are very different from the classic
[help_strategy_and_tactics]
name = _("Strategy and Tactics")
text = _("\
NOTE: For a well formatted version of this page, see \
NOTE: For a well formatted HTML version of this page, see \
https://longturn.readthedocs.io/en/latest/Playing/how-to-play.html \
"), _("\
While every game is different, there is a basic strategy which most players follow, especially at the start \
Expand All @@ -92,7 +92,7 @@ These steps may vary depending upon the server or ruleset options, but in genera
"), _("\
Start the game by wandering around BRIEFLY to find a good place to build the first city. Do not feel \
tempted to investigate any yellow roofed villages yet, they might contain Barbarian tribes. Build the \
city close to Resources (fish, wheat, wine, or buffalo) and perhaps close to fresh water (River or Lake). Keep \
city close to Resources (Fish, Wheat, Wine, or Buffalo) and perhaps close to fresh water (River or Lake). Keep \
in mind that the first city you build will be your capital! It is advised not to place your capital on the \
coast. That can open you up to losing it from an attack from the sea. \
"), _("\
Expand All @@ -104,16 +104,12 @@ as possible. You will find that balance becomes a key aspect of playing Freeciv2
In the Classic ruleset, you start the game with 5 Settlers, 6 Workers, and 2 Explorers. Once you have planted \
your first city as your capital, you need to find a place for your Settlers as quickly as possible. This \
initial expansion phase of the game is important to establishing your base cities. Cities are everything in \
Freeciv21. The more cities you have the more of every type of resource you can produce. Winning in Freeciv21 \
is a factor of your nation's ability to out produce your opponents.\
Freeciv21. The more cities you have, the more of every type of resource you can produce. Winning in Freeciv21 \
is a factor of your nation's ability to out-produce your opponents.\
"), _("\
As mentioned in \"1. Choosing the First City Site\" above, you want to try and place your Settlers so they \
will create cities that have Resources available to them. These tile enhancements give bonuses to help your \
nation grow. Refer to Terrain --> Resources for more information. Another thing you want to look for is \
sources of fresh water (River and Lake). Placing a city on or adjacent to sources of fresh water allow you to \
build a cheap Aqueduct/River or Aqueduct/Lake city improvements. An Aqueduct allows your cities to grow larger \
than size 8. If you do not have access to fresh water, you will have to learn the Construction advance to \
build the more expensive Aqueduct.\
As mentioned in \"1. Choosing the First City Site\" above, you want to try and place your Settlers so you \
can create cities that have Resources available to them. These tile enhancements give bonuses to help your \
nation grow. Refer to Terrain --> Resources for more information.\
"), _("\
3. Selecting your technological advance.\
"), _("\
Expand All @@ -125,7 +121,7 @@ There are too many scenarios of which technological advance path to take, so mak
will probably want to learn a new form of government. You start the game in Despotism in the Classic ruleset. \
Monarchy or The Republic are good early targets. As soon as you have researched a new government type, start \
a revolution (See the menu Civilization --> Government --> Revolution) and change over to it. Cities operate \
much better as Republics than they do under Despotism, but note that it is much harder to keep military units \
much better under Republic than they do under Despotism, but note that it is much harder to keep military units \
outside of city limits under a Republic. Also, do not forget to recheck your tax rates after you have changed \
governments, as the maximums vary for each type.\
"), _("\
Expand Down Expand Up @@ -188,7 +184,7 @@ keep in mind that your opponents will find it harder to locate your city if you
Another thing to consider is the land around the city in its \"Vision Radius\". The vision radius is the the \
map tiles that the city's population can manage as it grows. Many land tiles will have resources on them \
(called Resources) that give food, production, or trade bonuses. Use the middle-click on your mouse to see. \
The more resources a city can utilize the better.\
The more Resources a city can utilize the better.\
"), _("\
NOTE: The online version of this page at https://longturn.readthedocs.io/en/latest/Playing/how-to-play.html \
has a lot of images showing different ways to plan city placement.\
Expand Down Expand Up @@ -217,8 +213,8 @@ city and restore the citizen to farming. This kind of individual city management
\"micro-management\" and is a very powerful mechanism of game play.\
"), _("\
The golden rule of taking care of a city is that there should be at least as many happy citizens as unhappy \
citizens. A city where this is not so falls into disorder. Such cities are labeled with a raised fist or a \
lightning bolt (depending on the tileset). Take care not to let this happen to any of your cities, as cities \
citizens. A city where this is not the case falls into disorder. Such cities are labeled with a raised fist or \
a lightning bolt (depending on the tileset). Take care not to let this happen to any of your cities, as cities \
in disorder produce nothing, and are prone to revolt.\
"), _("\
10. Interacting with other players (diplomacy).\
Expand All @@ -227,19 +223,19 @@ When one of your units first meets a unit of another nation, or finds one of the
they find you), a basic contact is established between the two nations. This provides each with basic \
intelligence about the other, which can be accessed from the 'Nations and Diplomacy' view.\
"), _("\
This communication will lapse after a ruleset defined number of turns with no contact. Establishing an \
embassy will give a more permanent communication channel, as well as more advanced intelligence such as \
details of technology. Embassies are one-way, the nation hosting the embassy receives no benefit and once \
established, cannot be revoked.\
This communication will lapse after a ruleset defined number of turns with no contact, which is one turn for the \
Classic ruleset. Establishing an embassy will give a more permanent communication channel, as well as more \
advanced intelligence such as details of technology. Embassies are one-way, the nation hosting the embassy \
receives no benefit and once established, cannot be revoked.\
"), _("\
If you are in contact with another player, then you can arrange a diplomatic meeting. From the 'Nations and \
Diplomacy' view, this is done by selecting the nation with whom you wish to meet and clicking 'Meet'. If the entry \
under the embassy column is not blank and the other player is connected (or is a server AI) then a treaty \
dialog will pop up.\
"), _("\
In this dialog you can negotiate an exchange of assets (maps, vision, advances, cities, or gold), Embassies, \
In this dialog you can negotiate an exchange of assets (maps, vision, advances, cities, or gold), embassies, \
or relationship pacts such as a Cease-fire or Peace. The list of items that can be traded through diplomacy \
is ruleset dependent. There is no need to trade like for like; you can trade, say, an advance or city for \
is ruleset dependent. There is no need to trade like for like. You can trade, say, an advance or city for \
gold, you can consider this buying and selling. Each player builds a list of offered items. To remove an \
item from the list, double-click on it. When both players indicate satisfaction, the pact is concluded.\
"), _("\
Expand Down
50 changes: 22 additions & 28 deletions docs/Playing/how-to-play.rst
Original file line number Diff line number Diff line change
Expand Up @@ -51,7 +51,7 @@ Choosing the First City Site

Start the game by wandering around :strong:`briefly` to find a good place to build the first city. Do not feel
tempted to investigate any yellow roofed villages yet, they might contain :unit:`Barbarian` tribes. Build the
city close to Resources (fish, wheat, wine, or buffalo) and perhaps close to fresh water (River or Lake). Keep
city close to Resources (Fish, Wheat, Wine, or Buffalo) and perhaps close to fresh water (River or Lake). Keep
in mind that the first city you build will be your capital! It is advised not to place your capital on the
coast. That can open you up to losing it from an attack from the sea.

Expand All @@ -64,19 +64,14 @@ Selecting your First City Locations
In the Classic ruleset, you start the game with 5 :unit:`Settlers`, 6 :unit:`Workers`, and 2
:unit:`Explorers`. Once you have planted your first city as your capital, you need to find a place for your
remaining :unit:`Settlers` as quickly as possible. This initial expansion phase of the game is important to
establishing your base cities. Cities are everything in Freeciv21. The more cities you have the more of every
type of resource you can produce. Winning in Freeciv21 is a factor of your nation's ability to out produce
establishing your base cities. Cities are everything in Freeciv21. The more cities you have, the more of every
type of resource you can produce. Winning in Freeciv21 is a factor of your nation's ability to out-produce
your opponents.

As mentioned in `Choosing the First City Site`_ above, you want to try and place your :unit:`Settlers` so they
will create cities that have Resources available to them. These tile enhancements give bonuses to help your
As mentioned in `Choosing the First City Site`_ above, you want to try and place your :unit:`Settlers` so you
can create cities that have Resources available to them. These tile enhancements give bonuses to help your
nation grow. In the game help under :title-reference:`Terrain --> Resources` you will find more
information. Another thing you want to look for is sources of fresh water (River and Lake). Placing a city on
or adjacent to sources of fresh water allow you to build a cheap :improvement:`Aqueduct/River` or
:improvement:`Aqueduct/Lake` city improvements. An :improvement:`Aqueduct` allows your cities to grow larger
than size 8. If you do not have access to fresh water, you will have to learn the :strong:`Construction`
advance to build the more expensive :improvement:`Aqueduct`.

information.

Selecting your Technological Advance
------------------------------------
Expand All @@ -90,7 +85,7 @@ will probably want to learn a new form of government. You start the game in Desp
:strong:`Monarchy` or :strong:`The Republic` are good early targets. As soon as you have researched a new
government type, start a revolution (
:menuselection:`Civilization --> Government --> Revolution`) and change over to it. Cities operate much better
as Republics than they do under Despotism, but note that it is much harder to keep military units outside of
under Republic than they do under Despotism, but note that it is much harder to keep military units outside of
city limits under a Republic. Also, do not forget to recheck your tax rates after you have changed
governments, as the maximums vary for each type.

Expand Down Expand Up @@ -169,18 +164,17 @@ good to discuss here in the early game.
Let us first talk about two concepts: Vision Radius and Working Radius. Each city has a vision radius and a
working radius. The vision radius is the tiles that the citizens of a city can see on the map. If an emeny
unit comes within the vision radius of a city, a sentried unit inside of the city will wake up and alert you.
Within the vision radius is the smaller working radius. When thinking of city planning, you are most concerned
with the working radius of a city. These are the tiles that the citizens of your cities manage to extract
resources (shields, food, and trade). When the working radius of a city overlaps with that of another city,
only one city at a time can manage that tile. This is another one of those *balance* items in playing
Within the vision radius is the smaller working radius. When thinking of city planning, you should be most
concerned with the working radius of a city. These are the tiles that the citizens of your cities manage to
extract Resources (Shields, Food, and Trade). When the working radius of a city overlaps with that of another
city, only one city at a time can manage that tile. This is another one of those *balance* items in playing
Freeciv21.

When you have a :unit:`Settler` selected, it will have a red outline shown on the map. This is the city's
working radius if you placed the :unit:`Settler` at that spot with the :menuselection:`Work --> Build City`
command.

Imagine that this image represents a city with its working radius. The bolded hexagon represents the city
center.
This image represents a city with its working radius. The bolded hexagon represents the city center.

.. _City Center:
.. figure:: /_static/images/how-to-play/city-center.png
Expand Down Expand Up @@ -271,8 +265,8 @@ city and restore the citizen to farming. This kind of individual city management
"micro-management" and is a very powerful mechanism of game play.

The golden rule of taking care of a city is that there should be at least as many happy citizens as unhappy
citizens. A city where this is not so falls into disorder. Such cities are labeled with a raised fist or a
lightning bolt (depending on the tileset). Take care not to let this happen to any of your cities, as cities
citizens. A city where this is not the case falls into disorder. Such cities are labeled with a raised fist or
a lightning bolt (depending on the tileset). Take care not to let this happen to any of your cities, as cities
in disorder produce nothing, and are prone to revolt.

Interacting with Other Players (Diplomacy)
Expand All @@ -283,25 +277,25 @@ they find you), a basic contact is established between the two nations. This pro
intelligence about the other, which can be accessed from the
:numref:`Nations and Diplomacy View <Nations and Diplomacy View Button>`.

This communication will lapse after a ruleset defined number of turns with no contact. Establishing an embassy
will give a more permanent communication channel, as well as more advanced intelligence such as details of
technology. Embassies are one-way, the nation hosting the embassy receives no benefit and once established,
cannot be revoked.
This communication will lapse after a ruleset defined number of turns with no contact, which is one turn for
the Classic Ruleset. Establishing an embassy will give a more permanent communication channel, as well as more
advanced intelligence such as details of technology. Embassies are one-way, the nation hosting the embassy
receives no benefit and once established, cannot be revoked.

If you are in contact with another player, then you can arrange a diplomatic meeting. From the
:numref:`Nations and Diplomacy View <Nations and Diplomacy View Button>` , this is done by selecting the
:numref:`Nations and Diplomacy View <Nations and Diplomacy View Button>`, this is done by selecting the
nation with whom you wish to meet and clicking :guilabel:`Meet`. If the entry under the embassy column is not
blank and the other player is connected (or is a server AI) then a treaty dialog will pop up.

In this dialog you can negotiate an exchange of assets (maps, vision, advances, cities, or gold), Embassies,
In this dialog you can negotiate an exchange of assets (maps, vision, advances, cities, or gold), embassies,
or relationship pacts such as a Cease-fire or Peace. The list of items that can be traded through diplomacy is
ruleset dependent. There is no need to trade like for like; you can trade, say, an advance or city for gold,
ruleset dependent. There is no need to trade like for like. You can trade, say, an advance or city for gold,
you can consider this buying and selling. Each player builds a list of offered items. To remove an item from
the list, double-click on it. When both players indicate satisfaction, the pact is concluded.

Pacts affect where your units can go and what they can do, and a pact with one nation can affect your
relations with others. under authoritarian governments such as monarchy you can break a pact at any time, but
the representative governments (republic and democracy) have a senate which will block the unprovoked
the representative governments (Republic and Democracy) have a senate which will block the unprovoked
cancellation of a treaty, unless a foreign diplomat or spy sparks a diplomatic incident. the only way to
dissolve a pact in this situation is to dissolve your government by going into anarchy. the details of pacts
are described in the diplomacy section.
Expand Down

0 comments on commit 0a904bc

Please sign in to comment.