Fix rounding error when spawning users from multiple locust classes #1113
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This should fix #848 and is an alternative implementation to #860. It's simpler but less sophisticated.
With this PR one could still get an uneven distribution of Locust classes when killing locusts. For example if one has multiple Locust classes and then kills a single user one by one by changing the number of locusts multiple times and decreasing the number by one each time. I don't think this is a big issue. It could be fixed later by rewriting the logic of the
LocustRunner.kill_locusts()
method to - instead of usingweight_locusts()
to get a list of classes to remove - useweight_locusts()
to get a list of the new distribution and then diffing the current distribution to the new one and killing the locusts needed to achieve the new distribution.