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Use vello_shaders crate to load and preprocess WGSL #563
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Do we still need the
compile
feature to be enabled even if we're not hot reloading?I guess it doesn't really matter, because we share the Naga version with
wgpu
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That's a good point. Even though the features match, I think there is merit to excluding the feature when it's not needed. Though I generally tend to rely on linkers being smart about excluding unused code from binaries (which is desirable in the wasm build case) I went ahead and made "compile" an optional feature, which feels right to me.