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Texture Filtering / Scaling #17

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Papermanzero opened this issue Sep 28, 2016 · 1 comment
Open

Texture Filtering / Scaling #17

Papermanzero opened this issue Sep 28, 2016 · 1 comment

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@Papermanzero
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Papermanzero commented Sep 28, 2016

A feature to use predefined filters (bilinear, bicubic, trilinear...) or to use shaders (xbr, smartblur...) for textures. Saturn textures are very pixelated, so it would be a improvement to make those textures more appealing.


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@Papermanzero
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Maybe as reference:
libretro/beetle-psx-libretro#93

portableandroid pushed a commit to portableandroid/beetle-saturn-libretro that referenced this issue Jun 8, 2023
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