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Description of Changes
Significantly overhauled e1m1. Previously, e1m1 was too similar to the original game's e1m1, which set up an expectation that LibreQuake's singleplayer campaign was mostly just going to re-tread the same ground as the original game's campaign. Working with @RandomBrushes and @adaya, I have replaced several areas in the level with brand new combat. This PR also contains changes from @RandomBrushes, who made a bunch of detailing improvements to the map as well.
Changelog:
Visual Sample
Your view upon starting the level:
The train station:
The first combat encounter
The trainyard
The new nailgun area
Shotgun force-fields
Acid tunnel
Shortcut back to the start
Checklist