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AUDIO: Added remaining brush entity sound effects #187
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make sure to add Ur credits to the meta data |
I can't figure out how to add metadata to a wav file without destroying loop points. I need to use Wavosaur to add loop points, but it ends up removing the metadata in the process. Audacity can add the metadata, but it removes the loop points. |
are there any sounds here that don't require loop points |
Oceanaudio does allow you to both put loop points and also metadata if you wanna check that |
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Looking good ye
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Description of Changes
Adds all of the remaining brush entity sounds:
buttons/airbut1.wav
- Steam Metal button.doors/airdoor1.wav
- Metal secret door move. (Old sound was moved todoors/basesec1.wav
)doors/airdoor2.wav
- Metal secret door stop. (Old sound was moved todoors/basesec2.wav
)doors/doormv1.wav
- Stone door move.doors/drclos4.wav
- Stone door and medieval secret door stop.doors/latch2.wav
- Medieval secret door start. (This is unused due to a bug in the progs.dat)doors/stndr1.wav
- Stone Chain door move.doors/stndr2.wav
- Stone Chain door stop.doors/winch2.wav
- Medieval secret door move. (Modified the previous sound with new EQ and fixed looping.)misc/trigger1.wav
- Large Switch trigger sound.plats/medplat1.wav
- Chain Slow lift move.plats/medplat2.wav
- Chain Slow lift stop.plats/train1.wav
- Train move. (Duplicate ofdoors/winch2.wav
)plats/train2.wav
- Train stop.Visual Sample
brush_entities.mp4
Checklist