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MAPS, WADS: New e1m5 replacement: Gloomliths #173
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Weird, our CI should've flagged this. @pnahratow can you investigate? |
@Nolcoz Whoops. I just fixed it. |
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It shows a warning. My guess is that the warning doesn't make qbsp fail. I could either try to find out if there is some |
could maybe do a |
Thanks for taking a look. Can I assign an issue to you for this? |
Also had a playthrough. It's a very fine map that fits the other e1-maps better than the current e1m5. As usual, I didn't find any secrets and thus missed half the enemies, but surprisingly didn't get lost. Visually, I guess some parts are looking very blocky and that gray stone wall texture is really carrying most of the structual load, but the mood is excellent and I guess some visual palette cleaners can be integrated later on. I'd say things are very merge-able. |
No |
this ready to merge? |
Description of Changes
Introduces a new replacement for e1m5 called Gloomliths. Taking place within the winding halls of two monolithic black stone structures, this map has tons of secrets and puzzles to unlock secret items and alternate paths. There is in fact an entire second path through the level you can access right from the start.
Also added new textures for this level.
This replaces the previous e1m5 map Reading of the Dead. I have moved it into the Episode 1 archive folder for now.
Visual Sample
Checklist