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Releases: lanofdoom/auth-by-steam-group

Auth By Steam Group v2.3.0

11 Dec 08:47
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Auth By Steam Group v2.2.0

11 Dec 10:16
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  • Add additional mechanism for checking group membership to handle users with private profiles.

Auth By Steam Group v2.1.3

11 Dec 10:15
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  • Delay check for a validated steam ID until after group membership has been checked.

Auth By Steam Group v2.1.2

11 Dec 10:14
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  • Skip group membership check for bots.

Auth By Steam Group v2.1.1

11 Dec 10:13
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  • Deny entry to users if any part of group membership checking fails.
  • Require Steam IDs to be validated.

Auth By Steam Group v2.1.0

11 Dec 10:13
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  • Add denyjoin command.

Auth By Steam Group v2.0.2

11 Dec 10:12
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  • Print message on player join if they have access to the allowjoin command.

Auth By Steam Group v2.0.1

11 Dec 10:11
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  • Small tweak to disconnect message for unauthorized players who fail to join.

Auth By Steam Group v2.0.0

11 Dec 10:10
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  • Complete rewrite of the code. Majority of logic now in C++.
  • All web calls are now asynchronous to prevent hitching of gameplay.
  • Support for passing multiple Steam groups to sm_auth_by_steam_group_group_id removed.
  • sm_auth_by_steam_allowaccess_enabled renamed to sm_auth_by_steam_allowjoin_enabled.
  • allowaccess command renamed to allowjoin.

Auth By Steam Group v1.2.1

11 Dec 10:09
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  • Allow unauthorized players to be kicked from the server by any authorized players.
  • Allow unauthorized players to remain connected across map changes.