Releases: lanofdoom/auth-by-steam-group
Releases · lanofdoom/auth-by-steam-group
Auth By Steam Group v2.3.0
- Add Windows support
Auth By Steam Group v2.2.0
- Add additional mechanism for checking group membership to handle users with private profiles.
Auth By Steam Group v2.1.3
- Delay check for a validated steam ID until after group membership has been checked.
Auth By Steam Group v2.1.2
- Skip group membership check for bots.
Auth By Steam Group v2.1.1
- Deny entry to users if any part of group membership checking fails.
- Require Steam IDs to be validated.
Auth By Steam Group v2.1.0
- Add
denyjoin
command.
Auth By Steam Group v2.0.2
- Print message on player join if they have access to the
allowjoin
command.
Auth By Steam Group v2.0.1
- Small tweak to disconnect message for unauthorized players who fail to join.
Auth By Steam Group v2.0.0
- Complete rewrite of the code. Majority of logic now in C++.
- All web calls are now asynchronous to prevent hitching of gameplay.
- Support for passing multiple Steam groups to
sm_auth_by_steam_group_group_id
removed. sm_auth_by_steam_allowaccess_enabled
renamed tosm_auth_by_steam_allowjoin_enabled
.allowaccess
command renamed toallowjoin
.
Auth By Steam Group v1.2.1
- Allow unauthorized players to be kicked from the server by any authorized players.
- Allow unauthorized players to remain connected across map changes.