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Reimplementation of better terrain plugin using Godot's GDExtension

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better-terrain-gde

Implementation of Better Terrain plugin algorithm using Godot's GDExtension.

Implements get_cell, set_cell(s), update_terrain_area and update_terrain_cell(s), so it can provide fast terrain matching. It is approximately 15x faster than the built-in terrain system, and about 8-10x faster than the Better Terrain plugin. Note that these values are very roughly calculated on my budget laptop. Your mileage may vary.

No support provided; only use this if you know what you're doing.

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Reimplementation of better terrain plugin using Godot's GDExtension

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  • C++ 95.9%
  • Python 4.1%