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KOOM is a wolfenstein 3D style FPS game written in C++.
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kyoilkim/KOOM
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Copyright 2021. 김교일 all rights reserved. ============================================================= KOOM is a wolfenstein 3D style FPS game. ============================================================= ---General--- KOOM is Wolfenstein 3D style FPS game written in C(++). There are singleplayer version and multiplayer version. This directory is about singleplayer. You can get information about multiplayer version in KOOM/Multiplayer. I am sorry that there isn't great comments in source file. I will edit them. Demo : https://www.youtube.com/watch?v=4Tpoqmd-HOg ---About Game--- Download Release0.0.2.zip, then unzip it. Double click GAME.exe to play this game. (Only windows x64 is competible) [Goal] The game is starts right away. There is 4 portals which monsters are sponed. The goal of the game is to survive and kill the monsters until player gets 10000 points. [Story] One day our mascot 'Nubjuki' is kidnapped and put in to dungeon by Ponix. Help Nubjuki to punish Ponix and escape the dungeon! [Player Control] Press 'w'to move forward, 's'to move back. Press 'a'to look left, 'd'to look right. Press 'space bar' to attack. [Monsters] 1. Hubo(from CS101) : melee attack, mine(비퍼) attack. 2. Goose : long distance attack with ultrasonic wave(one at a time). 3. Ponix : long distance attack. (shoots fireballs in 8 direction at a time) You can get score when you kill monsters. (Hubo:100, Goose:200, Ponix:300) The higher the score is the higher the difficulty is. [Items] 1. Strawberry : recover 10 HP. 2. Coffee : recover 10 MP. ---How to compile--- (In Windows10 64bit, Code::Blocks(MinGW)) KOOMis written in C(++) and used external libraries are below. Graphics: OpenGL (freeglut) Audio : SDL2_mixer 1. Download external libraries. freeglut : https://www.transmissionzero.co.uk/files/software/development/GLUT/freeglut-MinGW.zip SDL2 : https://www.libsdl.org/release/SDL2-devel-2.0.14-mingw.tar.gz SDL2_mixer : https://www.libsdl.org/projects/SDL_mixer/release/SDL2_mixer-devel-2.0.4-mingw.tar.gz 2. Install external libraries *if you want your program is for x64, do below under x64 folder. (1) put bin folder in compile destination. (2) combine external librarie's include folder in below location. CodeBlocks\MinGW\x86_64-w64-mingw32\include (3) combine external librarie's lib folder in below location CodeBlocks\MinGW\x86_64-w64-mingw32\lib 3. Library link in Code:Blocks Add below in Build Option -> Linker settings. ======== freeglut opengl32 glu32 winmm gdi32 mingw32 SDL2main SDL2 SDL2_mixer ======== 4.Compile ---Helpful Links--- 1. Make Your Own Raycaster Part 1 https://www.youtube.com/watch?v=gYRrGTC7GtA&t=17s 2. Make Your Own Raycaster Part 2 https://www.youtube.com/watch?v=PC1RaETIx3Y&t=575s 3. Installing FreeGLut [or GLUT] | C++ & OpenGL development environment setup(Code::Blocks) on windows https://www.youtube.com/watch?v=HtJAQS2YDCY 4. GLUT 튜토리얼 (Grafix3d.net 한글 번역) https://sungcheol-kim.gitbook.io/glut-tutorials/ 5. Learn OpenGL 번역 https://heinleinsgame.tistory.com/3?category=757483 6. Learn OpenGL https://learnopengl.com/Introduction 7. Lode's Computer Graphics Tutorial https://lodev.org/cgtutor/index.html 8. Ray-Casting Tutorial (by permadi) https://permadi.com/1996/05/ray-casting-tutorial-table-of-contents/ 9. 게임 관련 라이브러리 리스트 http://web.archive.org/web/20160318233829/http://content.gpwiki.org/Libraries 10.SDL_mixer Documentation https://www.libsdl.org/projects/SDL_mixer/docs/index.html 11.OpenGL Tutorial by soen http://soen.kr/ 12. C언어 코딩 도장 중 비트맵 파일 관련 부분 https://dojang.io/mod/page/view.php?id=701 13.SDL2 wiki , FAQ : Windows https://wiki.libsdl.org/FAQWindows#I_get_.22Undefined_reference_to_.27WinMain.4016.27.22 14. Play a sound with SDL2(without SDL_mixer) by armornick https://gist.github.com/armornick/3447121 15. Get Time in Milliseconds in C++ (DelftStack) https://www.delftstack.com/howto/cpp/how-to-get-time-in-milliseconds-cpp/ 16. Youtube channel : thecplusplusguy https://www.youtube.com/user/thecplusplusguy/playlists ------ Future : Implement delta time.
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KOOM is a wolfenstein 3D style FPS game written in C++.
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