Applies a grayscale filter on web cam feed as a part of post processing in such a way that only web cam texture is rendered in greyscale whereas all other things that lies between camera and webcam are colored. This solution is based around using depth values calculated in fragment shader of Post Processing shader "DepthGrayScale" shader
-
Notifications
You must be signed in to change notification settings - Fork 0
kushG/Unity-Webcam-PostProcessing
Folders and files
Name | Name | Last commit message | Last commit date | |
---|---|---|---|---|
Repository files navigation
About
No description, website, or topics provided.
Resources
Stars
Watchers
Forks
Releases
No releases published
Packages 0
No packages published