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Bug: Weird behaviour with duplicate objects when min_iterations = 0
Bug: I get different objects when I change number of instances but the same seed.
I'm guessing "bpy_extras.mesh_utils.triangle_random_points(1, [face])" randomizes the seed?
Add user defined probabilities for production rules (abop page 66)
- Include variable probabilities
optional growth animation:
- Enable animation via checkbox in GUI
- Use object.hide = True / False to "fake" animate growth.
See http://blenderscripting.blogspot.com/2011/07/scripted-keyframing-of-hide-hide-render.html
Support for timed D0L-systems? (abop chapter 6)
Tropism?
vector functions in turtle/lsystem
Call lsystem from lsystem (recursive lsystems)
Document "replacements" in readme or replace it with recursive lsystems
Add an example for ~ operator
Better custom operation/interpretation example