Demonstrates use of OpenGL render-to-texture with Panda3D to create retro-style games.
Note that due to the coordinate system used by Panda3d, the Z axis serves as the Y axis of the gameplay plane, while the Y axis changes layers with Y- being foreground and Y+ being background layers.
Credit to https://github.com/chrismaltby/gb-studio/ for sample sprites.
This code is licensed under the MIT license.
MIT License
Copyright (c) 2019 Chris Maltby
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