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Adds pygame recipe
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As discussed on the Discord, this is a recipe to build apps based on
SDL2-based pygame.

It currently references a RC until we have an official stable
release of pygame based on SDL2 with android support.

Simple examples have been tested by other pygame users (it doesn't just
build on my own machine) but some pygame functionality is still untested,
and some dependencies like freetype, postmidi and libjpeg are currently
not part of the build. It's usable, but not complete.
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Robert Pfeiffer authored and AndreMiras committed May 1, 2020
1 parent 3bdeaca commit 9dded87
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64 changes: 64 additions & 0 deletions pythonforandroid/recipes/pygame/__init__.py
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from os.path import join

from pythonforandroid.recipe import CompiledComponentsPythonRecipe
from pythonforandroid.toolchain import current_directory


class Pygame2Recipe(CompiledComponentsPythonRecipe):
"""
Recipe to build apps based on SDL2-based pygame.
.. warning:: Some pygame functionality is still untested, and some
dependencies like freetype, postmidi and libjpeg are currently
not part of the build. It's usable, but not complete.
"""

version = '2.0.0-dev7'
url = 'https://github.com/pygame/pygame/archive/android-{version}.tar.gz'

site_packages_name = 'pygame'
name = 'pygame'

depends = ['sdl2', 'sdl2_image', 'sdl2_mixer', 'sdl2_ttf', 'setuptools', 'jpeg', 'png']
call_hostpython_via_targetpython = False # Due to setuptools
install_in_hostpython = False

def prebuild_arch(self, arch):
super().prebuild_arch(arch)
with current_directory(self.get_build_dir(arch.arch)):
setup_template = open(join("buildconfig", "Setup.Android.SDL2.in")).read()
env = self.get_recipe_env(arch)
env['ANDROID_ROOT'] = join(self.ctx.ndk_platform, 'usr')

ndk_lib_dir = join(self.ctx.ndk_platform, 'usr', 'lib')

png = self.get_recipe('png', self.ctx)
png_lib_dir = join(png.get_build_dir(arch.arch), '.libs')
png_inc_dir = png.get_build_dir(arch)

jpeg = self.get_recipe('jpeg', self.ctx)
jpeg_inc_dir = jpeg_lib_dir = jpeg.get_build_dir(arch.arch)

setup_file = setup_template.format(
sdl_includes=(
" -I" + join(self.ctx.bootstrap.build_dir, 'jni', 'SDL', 'include') +
" -L" + join(self.ctx.bootstrap.build_dir, "libs", str(arch)) +
" -L" + png_lib_dir + " -L" + jpeg_lib_dir + " -L" + ndk_lib_dir),
sdl_ttf_includes="-I"+join(self.ctx.bootstrap.build_dir, 'jni', 'SDL2_ttf'),
sdl_image_includes="-I"+join(self.ctx.bootstrap.build_dir, 'jni', 'SDL2_image'),
sdl_mixer_includes="-I"+join(self.ctx.bootstrap.build_dir, 'jni', 'SDL2_mixer'),
jpeg_includes="-I"+jpeg_inc_dir,
png_includes="-I"+png_inc_dir,
freetype_includes=""
)
open("Setup", "w").write(setup_file)

def get_recipe_env(self, arch):
env = super().get_recipe_env(arch)
env['USE_SDL2'] = '1'
env["PYGAME_CROSS_COMPILE"] = "TRUE"
env["PYGAME_ANDROID"] = "TRUE"
return env


recipe = Pygame2Recipe()

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