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Loading Offsets #81
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it should be possible to support this. I'm working on making mapping labels have retained names, and these names could be reused in the dplc output is DMAJoe_Stand1 referring to a mapping definition, or something else? |
Ah I see now. It just needs an alternative offsetTable loader. The frame ID stuff can be stored in the 'auxiliary information' section I have added in the new development version of flex 2 Could you send me the assets somehow so I can test? Doesnt need to be public. I should be able to support it after this |
Hi Thom
Load s3dplc.asm and s3map.asm first. Regarding the alternative offsetTable
loader, is this flexible as mappings and dplc are? In the sense where you
could use multiple types of offsets and data.
eg. Word pointer offset pointing to another word offset which points to
frame ID following mapping/dplc offset
…On Tue, Jul 2, 2024 at 5:56 PM Kirjava ***@***.***> wrote:
Ah I see now. It just needs an alternative offsetTable loader.
The frame ID stuff can be stored in the 'auxiliary information' section I
have added in the new development version of flex 2
Could you send me the assets somehow so I can test? Doesnt need to be
public. I should be able to support it after this
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Is there a way to load different type of dplc offsets. Sonic games mostly use word pointers. The games I'm working on use word pointers but have additional word/long values or pointers used for various things like frame ID's/Object ID's etc. Flex2 see's these additional values as word pointers causing issues.
Something like this
Loadcues_Joe: dc.w 0
dc.w DMAJoe_Null-Loadcues_Joe
dc.w $1
dc.w DMAJoe_Stand1-Loadcues_Joe
dc.w $2
dc.w DMAJoe_StandBlock1-Loadcues_Joe
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