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About

The Open Source Routing Machine is a high performance routing engine written in C++11 designed to run on OpenStreetMap data.

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Building

For instructions on how to build and run OSRM, please consult the Wiki.

To quickly try OSRM use our free and daily updated online service

Documentation

Full documentation

Quick start

Building OSRM assuming all dependencies are installed:

mkdir -p build
cd build
cmake .. -DCMAKE_BUILD_TYPE=Release
cmake --build .
sudo cmake --build . --target install

Loading preparing a dataset and starting the server:

osrm-extract data.osm.pbf -p profiles/car.lua
osrm-contract data.osrm
osrm-routed data.osrm

Running a query on your local server:

curl http://127.0.0.1:5000/13.388860,52.517037;13.385983,52.496891?steps=true&alternatives=true

Running a request against the Demo Server

First read the API usage policy.

Then run simple query with instructions and alternatives on Berlin:

curl https://router.project-osrm.org/13.388860,52.517037;13.385983,52.496891?steps=true&alternatives=true

References in publications

When using the code in a (scientific) publication, please cite

@inproceedings{luxen-vetter-2011,
 author = {Luxen, Dennis and Vetter, Christian},
 title = {Real-time routing with OpenStreetMap data},
 booktitle = {Proceedings of the 19th ACM SIGSPATIAL International Conference on Advances in Geographic Information Systems},
 series = {GIS '11},
 year = {2011},
 isbn = {978-1-4503-1031-4},
 location = {Chicago, Illinois},
 pages = {513--516},
 numpages = {4},
 url = {http://doi.acm.org/10.1145/2093973.2094062},
 doi = {10.1145/2093973.2094062},
 acmid = {2094062},
 publisher = {ACM},
 address = {New York, NY, USA},
}

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Project OSRM: C++ backend

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  • C++ 67.6%
  • Gherkin 22.8%
  • JavaScript 4.4%
  • CMake 2.6%
  • Lua 1.9%
  • Shell 0.3%
  • Other 0.4%