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Created a “teapot over terrain” 3D graphics scene with environment mapping. Techniques include Phong-Shading, texture mapping, displacement mapping and diamond square algorithm. Implemented a flight simulator to allow users to navigate the scene by moving view point.
kenuiuc/WebGL-3D-Graphics
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Created a “teapot over terrain” 3D graphics scene with environment mapping. Techniques include Phong-Shading, texture mapping, displacement mapping and diamond square algorithm. Implemented a flight simulator to allow users to navigate the scene by moving view point.
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