Spray is a GPU accelerated object instancing/particle animation system for Unity.
Spray is part of the Kvant effect suite. Please see the GitHub repositories for further information about the suite.
Unity 5.1 or later versions.
Kvant effects require floating-point HDR textures to store animation state. Most of mobile devices don't fulfill this requirement at the moment.
This version (v2) is not compatible with the previous versions. You can't simply upgrade the previous implementation or use two different versions in the same project. Sorry for the inconvenience!
Copyright (C) 2015 Keijiro Takahashi
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The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
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