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[package] | ||
name = "low_level_registering" | ||
version = "0.1.0" | ||
authors = ["karroffel <[email protected]>"] | ||
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[lib] | ||
crate-type = ["cdylib"] | ||
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[dependencies] | ||
gdnative = { path = "../../gdnative" } |
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[gd_scene load_steps=4 format=2] | ||
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[ext_resource path="res://low_level_registering_library.gdnlib" type="GDNativeLibrary" id=1] | ||
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[sub_resource type="NativeScript" id=1] | ||
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resource_name = "Test" | ||
class_name = "Test" | ||
library = ExtResource( 1 ) | ||
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[sub_resource type="GDScript" id=2] | ||
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script/source = "extends Node | ||
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func _ready(): | ||
yield(get_tree().create_timer(1.0), \"timeout\") | ||
$\"..\".queue_free() | ||
" | ||
[node name="Node" type="Node" index="0"] | ||
script = SubResource( 1 ) | ||
[node name="Node" type="Node" parent="." index="0"] | ||
script = SubResource( 2 ) | ||
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[gd_resource type="Environment" load_steps=2 format=2] | ||
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[sub_resource type="ProceduralSky" id=1] | ||
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radiance_size = 4 | ||
sky_top_color = Color( 0.0470588, 0.454902, 0.976471, 1 ) | ||
sky_horizon_color = Color( 0.556863, 0.823529, 0.909804, 1 ) | ||
sky_curve = 0.25 | ||
sky_energy = 1.0 | ||
ground_bottom_color = Color( 0.101961, 0.145098, 0.188235, 1 ) | ||
ground_horizon_color = Color( 0.482353, 0.788235, 0.952941, 1 ) | ||
ground_curve = 0.01 | ||
ground_energy = 1.0 | ||
sun_color = Color( 1, 1, 1, 1 ) | ||
sun_latitude = 35.0 | ||
sun_longitude = 0.0 | ||
sun_angle_min = 1.0 | ||
sun_angle_max = 100.0 | ||
sun_curve = 0.05 | ||
sun_energy = 16.0 | ||
texture_size = 2 | ||
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[resource] | ||
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background_mode = 2 | ||
background_sky = SubResource( 1 ) | ||
background_sky_custom_fov = 0.0 | ||
background_color = Color( 0, 0, 0, 1 ) | ||
background_energy = 1.0 | ||
background_canvas_max_layer = 0 | ||
ambient_light_color = Color( 0, 0, 0, 1 ) | ||
ambient_light_energy = 1.0 | ||
ambient_light_sky_contribution = 1.0 | ||
fog_enabled = false | ||
fog_color = Color( 0.5, 0.6, 0.7, 1 ) | ||
fog_sun_color = Color( 1, 0.9, 0.7, 1 ) | ||
fog_sun_amount = 0.0 | ||
fog_depth_enabled = true | ||
fog_depth_begin = 10.0 | ||
fog_depth_curve = 1.0 | ||
fog_transmit_enabled = false | ||
fog_transmit_curve = 1.0 | ||
fog_height_enabled = false | ||
fog_height_min = 0.0 | ||
fog_height_max = 100.0 | ||
fog_height_curve = 1.0 | ||
tonemap_mode = 0 | ||
tonemap_exposure = 1.0 | ||
tonemap_white = 1.0 | ||
auto_exposure_enabled = false | ||
auto_exposure_scale = 0.4 | ||
auto_exposure_min_luma = 0.05 | ||
auto_exposure_max_luma = 8.0 | ||
auto_exposure_speed = 0.5 | ||
ss_reflections_enabled = false | ||
ss_reflections_max_steps = 64 | ||
ss_reflections_fade_in = 0.15 | ||
ss_reflections_fade_out = 2.0 | ||
ss_reflections_depth_tolerance = 0.2 | ||
ss_reflections_roughness = true | ||
ssao_enabled = false | ||
ssao_radius = 1.0 | ||
ssao_intensity = 1.0 | ||
ssao_radius2 = 0.0 | ||
ssao_intensity2 = 1.0 | ||
ssao_bias = 0.01 | ||
ssao_light_affect = 0.0 | ||
ssao_color = Color( 0, 0, 0, 1 ) | ||
ssao_quality = 0 | ||
ssao_blur = 3 | ||
ssao_edge_sharpness = 4.0 | ||
dof_blur_far_enabled = false | ||
dof_blur_far_distance = 10.0 | ||
dof_blur_far_transition = 5.0 | ||
dof_blur_far_amount = 0.1 | ||
dof_blur_far_quality = 1 | ||
dof_blur_near_enabled = false | ||
dof_blur_near_distance = 2.0 | ||
dof_blur_near_transition = 1.0 | ||
dof_blur_near_amount = 0.1 | ||
dof_blur_near_quality = 1 | ||
glow_enabled = false | ||
glow_levels/1 = false | ||
glow_levels/2 = false | ||
glow_levels/3 = true | ||
glow_levels/4 = false | ||
glow_levels/5 = true | ||
glow_levels/6 = false | ||
glow_levels/7 = false | ||
glow_intensity = 0.8 | ||
glow_strength = 1.0 | ||
glow_bloom = 0.0 | ||
glow_blend_mode = 2 | ||
glow_hdr_threshold = 1.0 | ||
glow_hdr_scale = 2.0 | ||
glow_bicubic_upscale = false | ||
adjustment_enabled = false | ||
adjustment_brightness = 1.0 | ||
adjustment_contrast = 1.0 | ||
adjustment_saturation = 1.0 | ||
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[remap] | ||
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importer="texture" | ||
type="StreamTexture" | ||
path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" | ||
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[deps] | ||
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source_file="res://icon.png" | ||
dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ] | ||
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[params] | ||
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compress/mode=0 | ||
compress/lossy_quality=0.7 | ||
compress/hdr_mode=0 | ||
compress/normal_map=0 | ||
flags/repeat=0 | ||
flags/filter=true | ||
flags/mipmaps=false | ||
flags/anisotropic=false | ||
flags/srgb=2 | ||
process/fix_alpha_border=true | ||
process/premult_alpha=false | ||
process/HDR_as_SRGB=false | ||
stream=false | ||
size_limit=0 | ||
detect_3d=true | ||
svg/scale=1.0 |
14 changes: 14 additions & 0 deletions
14
examples/low_level_registering/low_level_registering_library.gdnlib
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[entry] | ||
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X11.64="../../target/debug/liblow_level_registering.so" | ||
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[dependencies] | ||
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X11.64=[ ] | ||
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[general] | ||
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singleton=false | ||
load_once=true | ||
symbol_prefix="godot_rust_" | ||
reloadable=true |
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; Engine configuration file. | ||
; It's best edited using the editor UI and not directly, | ||
; since the parameters that go here are not all obvious. | ||
; | ||
; Format: | ||
; [section] ; section goes between [] | ||
; param=value ; assign values to parameters | ||
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config_version=3 | ||
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[application] | ||
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config/name="Godot Rust - Low Level Registering" | ||
run/main_scene="res://Main.tscn" | ||
config/icon="res://icon.png" | ||
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[rendering] | ||
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environment/default_environment="res://default_env.tres" |
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#[macro_use] | ||
extern crate gdnative as godot; | ||
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use godot::*; | ||
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struct MyClass { | ||
class_info: GodotClassInfo, | ||
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elapsed_time: f64, | ||
} | ||
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impl MyClass { | ||
fn new(info: GodotClassInfo) -> Self { | ||
MyClass { | ||
class_info: info, | ||
elapsed_time: 0.0, | ||
} | ||
} | ||
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fn _ready(&mut self) { | ||
godot_print!("Hello World!"); | ||
} | ||
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fn _process(&mut self, delta: f64) { | ||
self.elapsed_time += delta; | ||
} | ||
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fn _exit_tree(&mut self) { | ||
godot_print!("MyClass node was running for {} seconds", | ||
self.elapsed_time); | ||
} | ||
} | ||
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godot_gdnative_init!(godot_rust_gdnative_init); | ||
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godot_gdnative_terminate!(godot_rust_gdnative_terminate); | ||
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godot_nativescript_init! { | ||
godot_rust_nativescript_init, | ||
|handle| { | ||
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let constructor = godot_create_constructor!(MyClass, MyClass::new); | ||
let destructor = godot_create_destructor!(MyClass); | ||
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let ready_method = godot_create_method!(MyClass, | ||
fn _ready(&mut self) -> ()); | ||
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let ready_method = GodotScriptMethod { | ||
name: "_ready", | ||
method_ptr: Some(ready_method), | ||
attributes: GodotScriptMethodAttributes { | ||
rpc_mode: GodotRpcMode::Disabled | ||
}, | ||
method_data: std::ptr::null_mut(), | ||
free_func: None | ||
}; | ||
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let process_method = godot_create_method!(MyClass, | ||
fn _process(&mut self, delta: f64) -> ()); | ||
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let exit_tree_method = godot_create_method!(MyClass, | ||
fn _exit_tree(&mut self) -> ()); | ||
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let builder = GodotScriptClassBuilder::new(); | ||
builder | ||
.set_class_name("Test") | ||
.set_base_class_name("Node") | ||
.set_constructor(Some(constructor)) | ||
.set_destructor(Some(destructor)) | ||
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.add_method_advanced(ready_method) | ||
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.add_method("_process", process_method) | ||
.add_method("_exit_tree", exit_tree_method) | ||
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.build(handle); | ||
} | ||
} |
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