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Child Behavior
Andrew Nagle edited this page Nov 15, 2015
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1 revision
The table below lists the various child behaviors used in the secrets and how the value is set by the game
Behavior | Dec | Hex | Binary | How To Get |
---|---|---|---|---|
Infant | 0 | 0 | 0000 | Don't name child |
Bouncy A | 1 | 1 | 0001 | Name child |
Bouncy B | 2 | 2 | 0010 | ??? |
Bouncy C | 3 | 3 | 0011 | ??? |
Bouncy D | 4 | 4 | 0100 | ??? |
Bouncy E | 5 | 5 | 0101 | ??? |
Shy A | 6 | 6 | 0110 | ??? |
Shy B | 7 | 7 | 0111 | ??? |
Shy C | 8 | 8 | 1000 | ??? |
Shy D | 9 | 9 | 1001 | ??? |
Shy E | 10 | A | 1010 | ??? |
Hyper A | 11 | B | 1011 | ??? |
Hyper B | 12 | C | 1100 | ??? |
Hyper C | 13 | D | 1101 | ??? |
Hyper D | 14 | E | 1110 | ??? |
Hyper E | 15 | F | 1111 | ??? |
These are values that are most likely used only in the second game. They can still be used in a secret, but their full effect on game play is not known
Ex Behavior | Dec | Hex | Binary | How to get |
---|---|---|---|---|
Hyper ? | 20 | 14 | 10 0100 | ??? |