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Version bump to 2.0. Minor tweaks to WPF UI.
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kabili207 committed Dec 7, 2014
1 parent 8155057 commit 5df74d2
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Showing 4 changed files with 7 additions and 7 deletions.
2 changes: 1 addition & 1 deletion OracleHack.csproj
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Expand Up @@ -45,7 +45,7 @@
<Compile Include="GameInfo.cs" />
</ItemGroup>
<ItemGroup>
<Content Include="libs\Newtonsoft.Json.dll" />
<None Include="libs\Newtonsoft.Json.dll" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
</Project>
7 changes: 4 additions & 3 deletions Properties/AssemblyInfo.cs
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@@ -1,3 +1,4 @@
using System;
using System.Reflection;
using System.Runtime.CompilerServices;

Expand All @@ -9,7 +10,7 @@
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("OracleHack")]
[assembly: AssemblyCopyright("Copyright © Andrew \"Kabili\" Nagle 2013")]
[assembly: AssemblyCopyright("Copyright © Andrew \"Kabili\" Nagle 2013 - 2014")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]

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// The form "{Major}.{Minor}.*" will automatically update the build and revision,
// and "{Major}.{Minor}.{Build}.*" will update just the revision.

[assembly: AssemblyVersion("1.0.0.*")]
[assembly: AssemblyVersion("2.0.0.*")]

// The following attributes are used to specify the signing key for the assembly,
// if desired. See the Mono documentation for more information about signing.

//[assembly: AssemblyDelaySign(false)]
//[assembly: AssemblyKeyFile("")]

[assembly: AssemblyInformationalVersion("1.0")]
[assembly: AssemblyInformationalVersion("2.0")]

3 changes: 1 addition & 2 deletions README.md
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Expand Up @@ -5,14 +5,13 @@ A decoder for the password system used in the Legend of Zelda Oracle of Ages and
### Features

* Decodes game and ring secrets
* Partially generates game, ring, and memory secrets
* Generates game, ring, and memory secrets
* Allows the user to save the decoded game information for later use

### TODO

* Include a debugging screen to get raw information about secrets
* Finish GTK interface for Linux users
* Determine logic used for checksums

### Special Thanks
* Paulygon - Created the [original secret generator](http://home.earthlink.net/~paul3/zeldagbc.html) way back in 2001
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2 changes: 1 addition & 1 deletion VbaGameInfo.cs
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Expand Up @@ -14,7 +14,7 @@ public VbaGameInfo()

}

public static VbaGameInfo Load(Stream fsSource)
public static new VbaGameInfo Load(Stream fsSource)
{
VbaGameInfo info = new VbaGameInfo();

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