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New LT Gamer's Guide
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1 change: 1 addition & 0 deletions docs/Manuals/Game/start-screen.rst
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When you are finished with all the settings, clicking :guilabel:`Start` will cause the game to start!

.. _game-manual-connect-network:

Connect to Network Game
=======================
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2 changes: 2 additions & 0 deletions docs/Manuals/Server/options.rst
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rather than current.
* ``DISTANCE``: Bonuses are proportional only to distance.

.. _server-option-citymindist:

``citymindist``
:strong:`Default Value (Min, Max)`: 2 (1, 11)

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105 changes: 105 additions & 0 deletions docs/Playing/LT-Guide/first-turn.rst
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.. SPDX-License-Identifier: GPL-3.0-or-later
.. SPDX-FileCopyrightText: James Robertson <[email protected]>
.. Custom Interpretive Text Roles for longturn.net/Freeciv21
.. role:: unit
.. role:: improvement
.. role:: wonder
.. role:: advance

The First Turn
**************

The first turn (typically ``T1``) is an incredibly important turn for any Longturn game. With any Longturn
game, the first turn is always 3 days long (``3 * 24h``). There are many reasons for this, but a main one is
that the first turn can either set you up for success or doom you to demise. Yes, it is that important.

.. note::
If you have not played a game in some time or if this is a first time to play, be sure to explore the
in-game help. There is very important information in there. Refer to it often as you progress through the
game. You may also some some additional insight by reading the
:ref:`other tutorials <lt-game-guide-other-tutorials>`.


Some thoughts on the first Turn:

* The turn is purposely set for 3 full days. This gives plenty of time for all the players to get in and take
a measure of what they want to do. There is often a lot of analysis that occurs this first turn. Getting the
placement of your capital is very important, so take the time needed to fully evaluate your options before
you plant that first city.

* Many players will log in and take a screenshot of what they have been assigned by the server when the game
was started and use a tool like Inkscape to mark up thoughts on where to potentially place cities, where to
move the :unit:`Explorers` and what to do with the :unit:`Tribal Workers`.

.. tip::
Do not move anything right away! Take the time to work out your plans offline. You can move at any time
during the turn. You do not get any extra credit for planting your capital with tons of time left on the
turn counter.

* Remember that :unit:`Explorers` gain a large vision radius increase if they are placed on top of a Mountain.
A lot of players will actually move from mountain to mountain with their :unit:`Explorers`.

.. tip::
One general good rule of thumb with sending :unit:`Explorers` into the unknown (the area of the map you
have not seen yet) is to only go one tile at a time. You can then evaluate what opened up and decide what
direction to go --- such as to another mountain.


Your First Five Cities
======================

When the game starts, every player will have 5 :unit:`Settlers`, 5 :unit:`Tribal Workers`, and 2
:unit:`Explorers`. These initial units will help to seed your first 5 cities.

Plan your first 5 cities wisely. This is one of the reasons for the extra long first turn. Here are a few tips
to get you started:

* Look for rivers or lakes. Build either on or adjacent to rivers and adjacent to lakes so you can get the
:improvement:`Aqueduct+River` or :improvement:`Aqueduct+Lake` city improvement. This cheap
:improvement:`Aqueduct` does not require :advance:`Construction` and has no upkeep. You can get your early
cities up to size 16 if you put those :unit:`Workers` to work in the right places.

.. tip::
Build cities on river estuaries on the shoreline. If that is not possible then keep your best defenders
on or near river mouths and on rivers on your borders. :unit:`Triremes` can be used to transport an early
attacker up a river and wipe you out fast, especially if you are not fully defending cities.

.. note::
Building a city on a river tile will give an additional defense bonus in addition to the ability of
building the :improvement:`Aqueduct+River` improvement.

* Remember that your first city will be your capital. Do not put it on the coast! To change the capital city
from one city to another you have to build the :wonder:`Palace` small wonder in the new city, which is A)
expensive and B) costly in time, so plan accordingly.

* Look for specials like wheat, pheasant, and silk. Wheat helps to grow a city like wildfire (+4 food with
Irrigation and :wonder:`Pyramids` or :advance:`Monarchy`). In not too much time you can have a city getting
+20 food per turn, which means your city will grow once per turn after size 4 with a :improvement:`Granary`.

* There is an important setting called :ref:`City Minimum Distance <server-option-citymindist>`. This setting
defines how many tiles must be between city centers. See `City Planning`_ section below.

* Once the first 5 cities are planted, you need to expand as fast as possible with more :unit:`Settlers`!
Refer to the **Settler Race** section below.

City Planning
=============

The :doc:`/Playing/how-to-play` page has a great section on :ref:`city placement <how-to-play-city-placement>`.
That is worth a read at this time.

Some other thoughts related to initial city planning:

* Using a tool such as Inkscape really helps you plan your cities. Recall that there are a number of factors
to consider when it comes to city planning and placement:

* Distance from the Capital.

* Available specials on tiles around the potential city centers.

* Locations of freshwater from rivers and lakes.

* No wasted tiles. Force overlap of any kind so that every tile is available.

With everything in Longturn games: it is all about balance.
13 changes: 13 additions & 0 deletions docs/Playing/LT-Guide/index.rst
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.. SPDX-License-Identifier: GPL-3.0-or-later
.. SPDX-FileCopyrightText: James Robertson <[email protected]>
Longturn Game Playing Guide
***************************

This is the Longturn game player's guide. This playing guide is similar to :doc:`/Playing/how-to-play`,
however it is less generic and more focused on the rulesets we often play.

.. toctree::
intro.rst
first-turn.rst
:maxdepth: 2
90 changes: 90 additions & 0 deletions docs/Playing/LT-Guide/intro.rst
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.. SPDX-License-Identifier: GPL-3.0-or-later
.. SPDX-FileCopyrightText: James Robertson <[email protected]>
.. Custom Interpretive Text Roles for longturn.net/Freeciv21
.. role:: unit
.. role:: improvement
.. role:: wonder
.. role:: advance

Introduction
************

The Longturn community maintains and plays three specialized rulesets: Longturn Tradidional (LTT), Longturn
Experimental (LTX), and Royale. The LTT and LTX rulesets are losely based on the Civ2Civ3 ruleset as it existed
"way back" in legacy Freeciv v2.0 days. Royale is new as of 2023.

Here are some generalized notes related to the three rulesets:

* :strong:`LTT`: There are actually two versions: LTT and LTT2. LTT is the original standard ruleset played
across many games, including `The League <https://longturn.net/game/TheLeague/>`_. In 2024, we created an
updated LTT2 based on input from the community as well as the :doc:`game admin's </Contributing/game-admin>`
experience. LTT2 should be considered a logical evolution of LTT.

.. note::
LTT2 is considered the default stable ruleset. The League still plays LTT and will change to LTT2 when
appropriate.

* :strong:`LTX`: This is our experimental ruleset. LTX is based on LTT, so many of the play style elements in
LTT are similar in LTX. We use LTX as a test bed for new ideas. Ideas that gain traction and are well
received by our player community can be merged into LTT2.

* :strong:`Royale`: This is a newer ruleset that takes many thoughts from LTT and tries to create a simpler
set of rules for brand new Longturn players. The general idea is to create a set of rules that can be played
by experieced and new players, with enough slack that new players will not get overwhelmed if they make
gameplay mistakes.


.. _lt-game-guide-other-tutorials:

Other External Tutorials
========================

Here are links to some other tutorials. Your mileage may vary with some of them.

* `LTT on Freeciv Fandom <https://freeciv.fandom.com/wiki/Longturn_Traditional_Ruleset>`_
* `LTX on Freeciv Fandom <https://freeciv.fandom.com/wiki/LongTurn_Experimental_ruleset>`_
* `Intro to Freeciv on Freeciv Fandom <https://freeciv.fandom.com/wiki/Introduction_to_Freeciv>`_
* `Game Manual on Freeciv Fandom <https://freeciv.fandom.com/wiki/Game_Manual>`_. Overall game mechanics for
the Classic ruleset. LTT/LTX rulesets are similar and are derived from the Civ2Civ3 ruleset. Topics include:
Terrain, Cities, Economy, Units, Combat, Diplomacy, Government, Technology, Wonders, and Buildings. Gives a
good overview of how the varying elements of a game work if you are new to Freeciv or Freeciv21.
* `Multiplayer Game Manual on Freeciv Fandom <https://freeciv.fandom.com/wiki/Multiplayer_Game_Manual>`_.
* `Multiplayer Ruleset (cheatsheet) on Freeciv Fandom <https://freeciv.fandom.com/wiki/Multiplayer_Ruleset>`_.
* `How to Play Freeciv on Freeciv Fandom <https://freeciv.fandom.com/wiki/How_to_Play>`_.
* `The Art of Freeciv on Freeciv Fandom <https://freeciv.fandom.com/wiki/The_Art_of_Freeciv_2.1>`_
* `How to Join a Longturn Game on Longturn Blog <https://longturn21.blogspot.com/p/how-to-join-longturn-game.html>`_.
* `Intro to Longturn on Longturn Blog <https://longturn21.blogspot.com/p/introduction-to-longturn.html>`_.
* `Freeciv for Absolute Beginners (short version) on Longturn Blog <https://longturn21.blogspot.com/p/freeciv-for-absolute-beginners-short.html>`_.


Connecting to Longturn Games
============================

Freeciv21 is a client/server system. The game (client) is where we play and the server runs the rules and
controls all aspects of the game engine. If you have only played single-player games, you may not be aware of
this separation between components.

Longturn games are hosted on a server with access to the Internet. Players of Longturn games will connect to
the server from the :ref:`Connect to Network Game <game-manual-connect-network>` start menu option. Players
will use the manual section in the lower left of the dialog box. The host is always ``longturn.net``, the
game page on the Longturn website will tell you the TCP Port number to connect to for the specific game. You
will use the same username and password as you use on the Longturn website when you registered for a game.


A Note About Tilesets
=====================

Longturn games will generally use one of two map topologies: squares or hexes. Some players love squares, and
hate hexes. Some players are the opposite! Longturn game admins will annouce up front what map topology a game
will use.

For squares: The shipped Amplio2 tileset is the default. It is in an isometric direction. There are two
overhead tilesets available in the modpack installer --- RoundSquare and Sextant --- that you might prefer.

For hexes: The shipped Hexemplio tileset is the default. It is in an isometric direction. There is an overhead
tileset available in the modpack installer --- RoundHex --- that you might prefer.

To use the alternate tilesets: download via the modpack installer, close the game, reopen and select an
alternate tileset from the game menu. You can also make it default in the
:ref:`Game Options <game-manual-more-game-options>` menu.
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improvements on some tiles may require a technology advance to be learned by your scientists.
See :title-reference:`Help --> Terrain --> Terrain Alterations` for more information.

.. _how-to-play-city-placement:

Deciding Where to Build Cities
------------------------------

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.. toctree::
LT-Guide/index.rst
faq.rst
how-to-play.rst
cma.rst
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