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.. SPDX-License-Identifier: GPL-3.0-or-later | ||
.. SPDX-FileCopyrightText: James Robertson <[email protected]> | ||
.. Custom Interpretive Text Roles for longturn.net/Freeciv21 | ||
.. role:: unit | ||
.. role:: improvement | ||
.. role:: wonder | ||
.. role:: advance | ||
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The First Turn | ||
************** | ||
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The first turn (typically ``T1``) is an incredibly important turn for any Longturn game. With any Longturn | ||
game, the first turn is always 3 days long (``3 * 24h``). There are many reasons for this, but a main one is | ||
that the first turn can either set you up for success or doom you to demise. Yes, it is that important. | ||
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.. note:: | ||
If you have not played a game in some time or if this is a first time to play, be sure to explore the | ||
in-game help. There is very important information in there. Refer to it often as you progress through the | ||
game. You may also some some additional insight by reading the | ||
:ref:`other tutorials <lt-game-guide-other-tutorials>`. | ||
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Some thoughts on the first Turn: | ||
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* The turn is purposely set for 3 full days. This gives plenty of time for all the players to get in and take | ||
a measure of what they want to do. There is often a lot of analysis that occurs this first turn. Getting the | ||
placement of your capital is very important, so take the time needed to fully evaluate your options before | ||
you plant that first city. | ||
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* Many players will log in and take a screenshot of what they have been assigned by the server when the game | ||
was started and use a tool like Inkscape to mark up thoughts on where to potentially place cities, where to | ||
move the :unit:`Explorers` and what to do with the :unit:`Tribal Workers`. | ||
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.. tip:: | ||
Do not move anything right away! Take the time to work out your plans offline. You can move at any time | ||
during the turn. You do not get any extra credit for planting your capital with tons of time left on the | ||
turn counter. | ||
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* Remember that :unit:`Explorers` gain a large vision radius increase if they are placed on top of a Mountain. | ||
A lot of players will actually move from mountain to mountain with their :unit:`Explorers`. | ||
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.. tip:: | ||
One general good rule of thumb with sending :unit:`Explorers` into the unknown (the area of the map you | ||
have not seen yet) is to only go one tile at a time. You can then evaluate what opened up and decide what | ||
direction to go --- such as to another mountain. | ||
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Your First Five Cities | ||
====================== | ||
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When the game starts, every player will have 5 :unit:`Settlers`, 5 :unit:`Tribal Workers`, and 2 | ||
:unit:`Explorers`. These initial units will help to seed your first 5 cities. | ||
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Plan your first 5 cities wisely. This is one of the reasons for the extra long first turn. Here are a few tips | ||
to get you started: | ||
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* Look for rivers or lakes. Build either on or adjacent to rivers and adjacent to lakes so you can get the | ||
:improvement:`Aqueduct+River` or :improvement:`Aqueduct+Lake` city improvement. This cheap | ||
:improvement:`Aqueduct` does not require :advance:`Construction` and has no upkeep. You can get your early | ||
cities up to size 16 if you put those :unit:`Workers` to work in the right places. | ||
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.. tip:: | ||
Build cities on river estuaries on the shoreline. If that is not possible then keep your best defenders | ||
on or near river mouths and on rivers on your borders. :unit:`Triremes` can be used to transport an early | ||
attacker up a river and wipe you out fast, especially if you are not fully defending cities. | ||
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.. note:: | ||
Building a city on a river tile will give an additional defense bonus in addition to the ability of | ||
building the :improvement:`Aqueduct+River` improvement. | ||
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* Remember that your first city will be your capital. Do not put it on the coast! To change the capital city | ||
from one city to another you have to build the :wonder:`Palace` small wonder in the new city, which is A) | ||
expensive and B) costly in time, so plan accordingly. | ||
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* Look for specials like wheat, pheasant, and silk. Wheat helps to grow a city like wildfire (+4 food with | ||
Irrigation and :wonder:`Pyramids` or :advance:`Monarchy`). In not too much time you can have a city getting | ||
+20 food per turn, which means your city will grow once per turn after size 4 with a :improvement:`Granary`. | ||
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* There is an important setting called :ref:`City Minimum Distance <server-option-citymindist>`. This setting | ||
defines how many tiles must be between city centers. See `City Planning`_ section below. | ||
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* Once the first 5 cities are planted, you need to expand as fast as possible with more :unit:`Settlers`! | ||
Refer to the **Settler Race** section below. | ||
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City Planning | ||
============= | ||
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The :doc:`/Playing/how-to-play` page has a great section on :ref:`city placement <how-to-play-city-placement>`. | ||
That is worth a read at this time. | ||
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Some other thoughts related to initial city planning: | ||
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* Using a tool such as Inkscape really helps you plan your cities. Recall that there are a number of factors | ||
to consider when it comes to city planning and placement: | ||
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* Distance from the Capital. | ||
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* Available specials on tiles around the potential city centers. | ||
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* Locations of freshwater from rivers and lakes. | ||
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* No wasted tiles. Force overlap of any kind so that every tile is available. | ||
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With everything in Longturn games: it is all about balance. |
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.. SPDX-License-Identifier: GPL-3.0-or-later | ||
.. SPDX-FileCopyrightText: James Robertson <[email protected]> | ||
Longturn Game Playing Guide | ||
*************************** | ||
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This is the Longturn game player's guide. This playing guide is similar to :doc:`/Playing/how-to-play`, | ||
however it is less generic and more focused on the rulesets we often play. | ||
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.. toctree:: | ||
intro.rst | ||
first-turn.rst | ||
:maxdepth: 2 |
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.. SPDX-License-Identifier: GPL-3.0-or-later | ||
.. SPDX-FileCopyrightText: James Robertson <[email protected]> | ||
.. Custom Interpretive Text Roles for longturn.net/Freeciv21 | ||
.. role:: unit | ||
.. role:: improvement | ||
.. role:: wonder | ||
.. role:: advance | ||
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Introduction | ||
************ | ||
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The Longturn community maintains and plays three specialized rulesets: Longturn Tradidional (LTT), Longturn | ||
Experimental (LTX), and Royale. The LTT and LTX rulesets are losely based on the Civ2Civ3 ruleset as it existed | ||
"way back" in legacy Freeciv v2.0 days. Royale is new as of 2023. | ||
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Here are some generalized notes related to the three rulesets: | ||
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* :strong:`LTT`: There are actually two versions: LTT and LTT2. LTT is the original standard ruleset played | ||
across many games, including `The League <https://longturn.net/game/TheLeague/>`_. In 2024, we created an | ||
updated LTT2 based on input from the community as well as the :doc:`game admin's </Contributing/game-admin>` | ||
experience. LTT2 should be considered a logical evolution of LTT. | ||
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.. note:: | ||
LTT2 is considered the default stable ruleset. The League still plays LTT and will change to LTT2 when | ||
appropriate. | ||
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* :strong:`LTX`: This is our experimental ruleset. LTX is based on LTT, so many of the play style elements in | ||
LTT are similar in LTX. We use LTX as a test bed for new ideas. Ideas that gain traction and are well | ||
received by our player community can be merged into LTT2. | ||
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* :strong:`Royale`: This is a newer ruleset that takes many thoughts from LTT and tries to create a simpler | ||
set of rules for brand new Longturn players. The general idea is to create a set of rules that can be played | ||
by experieced and new players, with enough slack that new players will not get overwhelmed if they make | ||
gameplay mistakes. | ||
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.. _lt-game-guide-other-tutorials: | ||
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Other External Tutorials | ||
======================== | ||
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Here are links to some other tutorials. Your mileage may vary with some of them. | ||
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* `LTT on Freeciv Fandom <https://freeciv.fandom.com/wiki/Longturn_Traditional_Ruleset>`_ | ||
* `LTX on Freeciv Fandom <https://freeciv.fandom.com/wiki/LongTurn_Experimental_ruleset>`_ | ||
* `Intro to Freeciv on Freeciv Fandom <https://freeciv.fandom.com/wiki/Introduction_to_Freeciv>`_ | ||
* `Game Manual on Freeciv Fandom <https://freeciv.fandom.com/wiki/Game_Manual>`_. Overall game mechanics for | ||
the Classic ruleset. LTT/LTX rulesets are similar and are derived from the Civ2Civ3 ruleset. Topics include: | ||
Terrain, Cities, Economy, Units, Combat, Diplomacy, Government, Technology, Wonders, and Buildings. Gives a | ||
good overview of how the varying elements of a game work if you are new to Freeciv or Freeciv21. | ||
* `Multiplayer Game Manual on Freeciv Fandom <https://freeciv.fandom.com/wiki/Multiplayer_Game_Manual>`_. | ||
* `Multiplayer Ruleset (cheatsheet) on Freeciv Fandom <https://freeciv.fandom.com/wiki/Multiplayer_Ruleset>`_. | ||
* `How to Play Freeciv on Freeciv Fandom <https://freeciv.fandom.com/wiki/How_to_Play>`_. | ||
* `The Art of Freeciv on Freeciv Fandom <https://freeciv.fandom.com/wiki/The_Art_of_Freeciv_2.1>`_ | ||
* `How to Join a Longturn Game on Longturn Blog <https://longturn21.blogspot.com/p/how-to-join-longturn-game.html>`_. | ||
* `Intro to Longturn on Longturn Blog <https://longturn21.blogspot.com/p/introduction-to-longturn.html>`_. | ||
* `Freeciv for Absolute Beginners (short version) on Longturn Blog <https://longturn21.blogspot.com/p/freeciv-for-absolute-beginners-short.html>`_. | ||
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Connecting to Longturn Games | ||
============================ | ||
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Freeciv21 is a client/server system. The game (client) is where we play and the server runs the rules and | ||
controls all aspects of the game engine. If you have only played single-player games, you may not be aware of | ||
this separation between components. | ||
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Longturn games are hosted on a server with access to the Internet. Players of Longturn games will connect to | ||
the server from the :ref:`Connect to Network Game <game-manual-connect-network>` start menu option. Players | ||
will use the manual section in the lower left of the dialog box. The host is always ``longturn.net``, the | ||
game page on the Longturn website will tell you the TCP Port number to connect to for the specific game. You | ||
will use the same username and password as you use on the Longturn website when you registered for a game. | ||
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A Note About Tilesets | ||
===================== | ||
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Longturn games will generally use one of two map topologies: squares or hexes. Some players love squares, and | ||
hate hexes. Some players are the opposite! Longturn game admins will annouce up front what map topology a game | ||
will use. | ||
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For squares: The shipped Amplio2 tileset is the default. It is in an isometric direction. There are two | ||
overhead tilesets available in the modpack installer --- RoundSquare and Sextant --- that you might prefer. | ||
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For hexes: The shipped Hexemplio tileset is the default. It is in an isometric direction. There is an overhead | ||
tileset available in the modpack installer --- RoundHex --- that you might prefer. | ||
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To use the alternate tilesets: download via the modpack installer, close the game, reopen and select an | ||
alternate tileset from the game menu. You can also make it default in the | ||
:ref:`Game Options <game-manual-more-game-options>` menu. |
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