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#ObjectiveAudio ##About ObjectiveAudio is based on the stunningly powerful SFBAudioEngine and aims to provide two things:

  1. A pure Objective-C wrapper for the wide array of functionality offered by SFBAudioEngine
  2. Genericized, ready-made components to reduce boilerplate and make audio playback, queueing, metadata editing, and more drop-dead simple and Cocoa-friendly

Currently, only OS X 10.8 and above is supported. iOS support should be simple to implement.

##Usage

  1. Add SFBAudioEngine.framework to your project
  2. Add ObjectiveAudio.xcodeproj as a subproject
  3. Ensure that ObjectiveAudio.framework along with SFBAudioEngine.framework are linked and copied

##License ObjectiveAudio is licensed under BSDv3. Contributions are welcome; simply fork, make your changes, and file a pull request.

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Pure Objective-C wrapper for SFBAudioEngine

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