#ObjectiveAudio ##About ObjectiveAudio is based on the stunningly powerful SFBAudioEngine and aims to provide two things:
- A pure Objective-C wrapper for the wide array of functionality offered by SFBAudioEngine
- Genericized, ready-made components to reduce boilerplate and make audio playback, queueing, metadata editing, and more drop-dead simple and Cocoa-friendly
Currently, only OS X 10.8 and above is supported. iOS support should be simple to implement.
##Usage
- Add
SFBAudioEngine.framework
to your project - Add
ObjectiveAudio.xcodeproj
as a subproject - Ensure that
ObjectiveAudio.framework
along withSFBAudioEngine.framework
are linked and copied
##License ObjectiveAudio is licensed under BSDv3. Contributions are welcome; simply fork, make your changes, and file a pull request.