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SCons: Move platform logo/run icon to
export
folder
Follow-up to godotengine#75932. Since these icons are only used by the export plugin, it makes sense to move them and generate the headers there. The whole `detect.is_active()` logic seems to be a leftover from before times, as far back as 1.0-stable it already wasn't used for anything. So I'm removing it and moving the export icon generation to `platform_methods`, where it makes more sense.
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Original file line number | Diff line number | Diff line change |
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@@ -9,10 +9,6 @@ | |
from SCons import Environment | ||
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def is_active(): | ||
return True | ||
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def get_name(): | ||
return "Android" | ||
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Original file line number | Diff line number | Diff line change |
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@@ -8,10 +8,6 @@ | |
from SCons import Environment | ||
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def is_active(): | ||
return True | ||
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def get_name(): | ||
return "iOS" | ||
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Original file line number | Diff line number | Diff line change |
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@@ -10,10 +10,6 @@ | |
from SCons import Environment | ||
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def is_active(): | ||
return True | ||
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def get_name(): | ||
return "LinuxBSD" | ||
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Original file line number | Diff line number | Diff line change |
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@@ -9,10 +9,6 @@ | |
from SCons import Environment | ||
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def is_active(): | ||
return True | ||
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def get_name(): | ||
return "macOS" | ||
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Original file line number | Diff line number | Diff line change |
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@@ -9,10 +9,6 @@ | |
from SCons import Environment | ||
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def is_active(): | ||
return True | ||
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def get_name(): | ||
return "UWP" | ||
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Original file line number | Diff line number | Diff line change |
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@@ -17,10 +17,6 @@ | |
from SCons import Environment | ||
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def is_active(): | ||
return True | ||
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def get_name(): | ||
return "Web" | ||
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STACK_SIZE = 8388608 | ||
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def is_active(): | ||
return True | ||
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def get_name(): | ||
return "Windows" | ||
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