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Releases: jorio/Nanosaur

Nanosaur 1.4.4

05 Feb 11:09
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  • Fixed physics for very high framerates
  • Ironed out problems with first-person camera
  • New settings: aspect ratio (#25), sky color, deinonychus dentistry fix
  • Pin GPS to upper-right corner of 3D viewport in widescreen mode (#33)
  • Fix frustum culling inconsistencies
  • HiDPI (Retina) support
  • Other stability, performance and cosmetic fixes
  • SDL 2.26.2
  • New build target: Linux/aarch64 (ARM64)

This port is provided free of charge! If you'd like to support the development of Pangea game ports, feel free to visit https://jorio.itch.io and name your own price for any of the games there. Much appreciated! 😊

Nanosaur 1.4.3

28 Feb 20:28
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  • Seamless terrain texturing.
  • Stability fixes.
  • macOS: Builds are now notarized.
  • Windows/Linux: New video settings.

This port is provided free of charge! If you'd like to support the development of Pangea game ports, feel free to visit https://jorio.itch.io and name your own price for any of the games there. Much appreciated! 😊

Nanosaur 1.4.2

19 Feb 21:57
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  • Full rewrite of the 3D renderer. Fixes performance on Apple Silicon and other systems (Issue #8).
  • Keyboard inputs can now be remapped (Issue #2).
  • Basic gamepad support.
  • Switching between Extreme and Easy modes is now performed in the game's settings screen (Issue #9, thanks @shpface).
  • New options in game settings (music, ambient, debug title bar).
  • Better fade in/out implementation.

Nanosaur 1.4.1

31 Dec 00:18
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You can now pick Nanosaur Extreme when launching the game.
image

January 13, 2021: re-built version 1.4.1 for Windows to fix the game being flagged as a false positive by Windows Defender. This was an issue with rcedit (link), which was used to set the icon on the application β€” we've switched to another method to do this now.

Nanosaur 1.4.0

13 Nov 22:03
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Initial playable release