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Initial commit for the Grace game project. The game already includes basic collision and physics, and the beginning of one area's structures created.
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######################### | ||
# .gitignore file for Xcode4 / OS X Source projects | ||
# | ||
# Version 2.0 | ||
# For latest version, see: http://stackoverflow.com/questions/49478/git-ignore-file-for-xcode-projects | ||
# | ||
# 2013 updates: | ||
# - fixed the broken "save personal Schemes" | ||
# | ||
# NB: if you are storing "built" products, this WILL NOT WORK, | ||
# and you should use a different .gitignore (or none at all) | ||
# This file is for SOURCE projects, where there are many extra | ||
# files that we want to exclude | ||
# | ||
######################### | ||
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##### | ||
# OS X temporary files that should never be committed | ||
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.DS_Store | ||
*.swp | ||
*.lock | ||
profile | ||
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#### | ||
# Xcode temporary files that should never be committed | ||
# | ||
# NB: NIB/XIB files still exist even on Storyboard projects, so we want this... | ||
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*~.nib | ||
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#### | ||
# Xcode build files - | ||
# | ||
# NB: slash on the end, so we only remove the FOLDER, not any files that were badly named "DerivedData" | ||
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DerivedData/ | ||
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# NB: slash on the end, so we only remove the FOLDER, not any files that were badly named "build" | ||
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build/ | ||
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##### | ||
# Xcode private settings (window sizes, bookmarks, breakpoints, custom executables, smart groups) | ||
# | ||
# This is complicated: | ||
# | ||
# SOMETIMES you need to put this file in version control. | ||
# Apple designed it poorly - if you use "custom executables", they are | ||
# saved in this file. | ||
# 99% of projects do NOT use those, so they do NOT want to version control this file. | ||
# ..but if you're in the 1%, comment out the line "*.pbxuser" | ||
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*.pbxuser | ||
*.mode1v3 | ||
*.mode2v3 | ||
*.perspectivev3 | ||
# NB: also, whitelist the default ones, some projects need to use these | ||
!default.pbxuser | ||
!default.mode1v3 | ||
!default.mode2v3 | ||
!default.perspectivev3 | ||
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#### | ||
# Xcode 4 - semi-personal settings | ||
# | ||
# throw away ALL personal settings (including custom schemes! | ||
# - unless they are "shared") | ||
# | ||
# NB: this is exclusive with OPTION 2 below | ||
xcuserdata |
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GraceWorld.xcodeproj/project.xcworkspace/contents.xcworkspacedata
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// | ||
// AppDelegate.h | ||
// Grace World | ||
// | ||
// Created by John Detloff on 1/28/13. | ||
// Copyright (c) 2013 Uebie. All rights reserved. | ||
// | ||
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#import <UIKit/UIKit.h> | ||
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@interface AppDelegate : UIResponder <UIApplicationDelegate> | ||
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@property (strong, nonatomic) UIWindow *window; | ||
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@property (readonly, strong, nonatomic) NSManagedObjectContext *managedObjectContext; | ||
@property (readonly, strong, nonatomic) NSManagedObjectModel *managedObjectModel; | ||
@property (readonly, strong, nonatomic) NSPersistentStoreCoordinator *persistentStoreCoordinator; | ||
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- (void)saveContext; | ||
- (NSURL *)applicationDocumentsDirectory; | ||
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@end |
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// | ||
// AppDelegate.m | ||
// Grace World | ||
// | ||
// Created by John Detloff on 1/28/13. | ||
// Copyright (c) 2013 Uebie. All rights reserved. | ||
// | ||
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#import "AppDelegate.h" | ||
#import "GraceGameViewController.h" | ||
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@implementation AppDelegate | ||
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@synthesize managedObjectContext = _managedObjectContext; | ||
@synthesize managedObjectModel = _managedObjectModel; | ||
@synthesize persistentStoreCoordinator = _persistentStoreCoordinator; | ||
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- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions | ||
{ | ||
self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; | ||
self.window.rootViewController = [[GraceGameViewController alloc] init]; | ||
self.window.backgroundColor = [UIColor whiteColor]; | ||
[self.window makeKeyAndVisible]; | ||
return YES; | ||
} | ||
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- (void)applicationWillResignActive:(UIApplication *)application | ||
{ | ||
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state. | ||
// Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game. | ||
} | ||
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- (void)applicationDidEnterBackground:(UIApplication *)application | ||
{ | ||
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later. | ||
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits. | ||
} | ||
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- (void)applicationWillEnterForeground:(UIApplication *)application | ||
{ | ||
// Called as part of the transition from the background to the inactive state; here you can undo many of the changes made on entering the background. | ||
} | ||
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- (void)applicationDidBecomeActive:(UIApplication *)application | ||
{ | ||
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface. | ||
} | ||
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- (void)applicationWillTerminate:(UIApplication *)application | ||
{ | ||
// Saves changes in the application's managed object context before the application terminates. | ||
[self saveContext]; | ||
} | ||
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- (void)saveContext | ||
{ | ||
NSError *error = nil; | ||
NSManagedObjectContext *managedObjectContext = self.managedObjectContext; | ||
if (managedObjectContext != nil) { | ||
if ([managedObjectContext hasChanges] && ![managedObjectContext save:&error]) { | ||
// Replace this implementation with code to handle the error appropriately. | ||
// abort() causes the application to generate a crash log and terminate. You should not use this function in a shipping application, although it may be useful during development. | ||
NSLog(@"Unresolved error %@, %@", error, [error userInfo]); | ||
abort(); | ||
} | ||
} | ||
} | ||
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#pragma mark - Core Data stack | ||
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// Returns the managed object context for the application. | ||
// If the context doesn't already exist, it is created and bound to the persistent store coordinator for the application. | ||
- (NSManagedObjectContext *)managedObjectContext | ||
{ | ||
if (_managedObjectContext != nil) { | ||
return _managedObjectContext; | ||
} | ||
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NSPersistentStoreCoordinator *coordinator = [self persistentStoreCoordinator]; | ||
if (coordinator != nil) { | ||
_managedObjectContext = [[NSManagedObjectContext alloc] init]; | ||
[_managedObjectContext setPersistentStoreCoordinator:coordinator]; | ||
} | ||
return _managedObjectContext; | ||
} | ||
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// Returns the managed object model for the application. | ||
// If the model doesn't already exist, it is created from the application's model. | ||
- (NSManagedObjectModel *)managedObjectModel | ||
{ | ||
if (_managedObjectModel != nil) { | ||
return _managedObjectModel; | ||
} | ||
NSURL *modelURL = [[NSBundle mainBundle] URLForResource:@"Grace_World" withExtension:@"momd"]; | ||
_managedObjectModel = [[NSManagedObjectModel alloc] initWithContentsOfURL:modelURL]; | ||
return _managedObjectModel; | ||
} | ||
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// Returns the persistent store coordinator for the application. | ||
// If the coordinator doesn't already exist, it is created and the application's store added to it. | ||
- (NSPersistentStoreCoordinator *)persistentStoreCoordinator | ||
{ | ||
if (_persistentStoreCoordinator != nil) { | ||
return _persistentStoreCoordinator; | ||
} | ||
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NSURL *storeURL = [[self applicationDocumentsDirectory] URLByAppendingPathComponent:@"Grace_World.sqlite"]; | ||
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NSError *error = nil; | ||
_persistentStoreCoordinator = [[NSPersistentStoreCoordinator alloc] initWithManagedObjectModel:[self managedObjectModel]]; | ||
if (![_persistentStoreCoordinator addPersistentStoreWithType:NSSQLiteStoreType configuration:nil URL:storeURL options:nil error:&error]) { | ||
/* | ||
Replace this implementation with code to handle the error appropriately. | ||
abort() causes the application to generate a crash log and terminate. You should not use this function in a shipping application, although it may be useful during development. | ||
Typical reasons for an error here include: | ||
* The persistent store is not accessible; | ||
* The schema for the persistent store is incompatible with current managed object model. | ||
Check the error message to determine what the actual problem was. | ||
If the persistent store is not accessible, there is typically something wrong with the file path. Often, a file URL is pointing into the application's resources directory instead of a writeable directory. | ||
If you encounter schema incompatibility errors during development, you can reduce their frequency by: | ||
* Simply deleting the existing store: | ||
[[NSFileManager defaultManager] removeItemAtURL:storeURL error:nil] | ||
* Performing automatic lightweight migration by passing the following dictionary as the options parameter: | ||
@{NSMigratePersistentStoresAutomaticallyOption:@YES, NSInferMappingModelAutomaticallyOption:@YES} | ||
Lightweight migration will only work for a limited set of schema changes; consult "Core Data Model Versioning and Data Migration Programming Guide" for details. | ||
*/ | ||
NSLog(@"Unresolved error %@, %@", error, [error userInfo]); | ||
abort(); | ||
} | ||
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return _persistentStoreCoordinator; | ||
} | ||
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#pragma mark - Application's Documents directory | ||
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// Returns the URL to the application's Documents directory. | ||
- (NSURL *)applicationDocumentsDirectory | ||
{ | ||
return [[[NSFileManager defaultManager] URLsForDirectory:NSDocumentDirectory inDomains:NSUserDomainMask] lastObject]; | ||
} | ||
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@end |
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/* | ||
* Copyright (c) 2006-2009 Erin Catto http://www.box2d.org | ||
* | ||
* This software is provided 'as-is', without any express or implied | ||
* warranty. In no event will the authors be held liable for any damages | ||
* arising from the use of this software. | ||
* Permission is granted to anyone to use this software for any purpose, | ||
* including commercial applications, and to alter it and redistribute it | ||
* freely, subject to the following restrictions: | ||
* 1. The origin of this software must not be misrepresented; you must not | ||
* claim that you wrote the original software. If you use this software | ||
* in a product, an acknowledgment in the product documentation would be | ||
* appreciated but is not required. | ||
* 2. Altered source versions must be plainly marked as such, and must not be | ||
* misrepresented as being the original software. | ||
* 3. This notice may not be removed or altered from any source distribution. | ||
*/ | ||
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#ifndef BOX2D_H | ||
#define BOX2D_H | ||
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/** | ||
\mainpage Box2D API Documentation | ||
\section intro_sec Getting Started | ||
For documentation please see http://box2d.org/documentation.html | ||
For discussion please visit http://box2d.org/forum | ||
*/ | ||
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// These include files constitute the main Box2D API | ||
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#include <Box2D/Common/b2Settings.h> | ||
#include <Box2D/Common/b2Draw.h> | ||
#include <Box2D/Common/b2Timer.h> | ||
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#include <Box2D/Collision/Shapes/b2CircleShape.h> | ||
#include <Box2D/Collision/Shapes/b2EdgeShape.h> | ||
#include <Box2D/Collision/Shapes/b2ChainShape.h> | ||
#include <Box2D/Collision/Shapes/b2PolygonShape.h> | ||
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#include <Box2D/Collision/b2BroadPhase.h> | ||
#include <Box2D/Collision/b2Distance.h> | ||
#include <Box2D/Collision/b2DynamicTree.h> | ||
#include <Box2D/Collision/b2TimeOfImpact.h> | ||
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#include <Box2D/Dynamics/b2Body.h> | ||
#include <Box2D/Dynamics/b2Fixture.h> | ||
#include <Box2D/Dynamics/b2WorldCallbacks.h> | ||
#include <Box2D/Dynamics/b2TimeStep.h> | ||
#include <Box2D/Dynamics/b2World.h> | ||
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#include <Box2D/Dynamics/Contacts/b2Contact.h> | ||
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#include <Box2D/Dynamics/Joints/b2DistanceJoint.h> | ||
#include <Box2D/Dynamics/Joints/b2FrictionJoint.h> | ||
#include <Box2D/Dynamics/Joints/b2GearJoint.h> | ||
#include <Box2D/Dynamics/Joints/b2MotorJoint.h> | ||
#include <Box2D/Dynamics/Joints/b2MouseJoint.h> | ||
#include <Box2D/Dynamics/Joints/b2PrismaticJoint.h> | ||
#include <Box2D/Dynamics/Joints/b2PulleyJoint.h> | ||
#include <Box2D/Dynamics/Joints/b2RevoluteJoint.h> | ||
#include <Box2D/Dynamics/Joints/b2RopeJoint.h> | ||
#include <Box2D/Dynamics/Joints/b2WeldJoint.h> | ||
#include <Box2D/Dynamics/Joints/b2WheelJoint.h> | ||
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#endif |
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get_filename_component(SELF_DIR "${CMAKE_CURRENT_LIST_FILE}" PATH) | ||
include(${SELF_DIR}/Box2D-targets.cmake) | ||
get_filename_component(Box2D_INCLUDE_DIRS "${SELF_DIR}/../../include" ABSOLUTE) |
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