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KDOOM

A level viewer for the classic '90s FPS DOOM, which was my favorite game growing up. I have fond memories strafing in circles around my dad, blasting him with my shotgun while he threatened that if I didn't take it easier he wasn't going to play any again next time.

He always played again next time.

Screenshot

When I was a teenager I spent untold hours creating custom levels. I probably spent more time making levels than I did playing the game. I was in awe at the level design programs people had created. I desperately wanted to make one myself, but at 13 years old I didn't have the programming skills.

So at age 20 I wrote this as a way to show up my teenage self.

KDOOM in an exercise in decoding DOOM's WAD files, which store level, sprite, and texture data in a proprietary Zip-like format. I was pleased that I not only got static imagery to load, but also monster and item animations.

Compile

$ ant

Run

$ java -jar lib/kdoom.jar test/doom.wad

Source

The most interesting source files include:

  • Sprite.java — Loads and animates monsters and items.
  • Level.java — Loads level data: sectors, lines, "things".
  • LevelPanel.java — Draw geometry, scaling and zooming, handle mouse and keyboard input.

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A level viewer for DOOM written in Java.

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