Improve performance by tweaking user-facing values #2
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This is just to show that you can get better performance with a few changes to the baseline:
There's a period near the start where everyone is bunched up and it's slow, but once some distance has been put between the units, the performance picks up to playable levels. Some more massaging and tweaking, and maybe a more 'collision aware' spawning method could keep that framerate going throughout.
I do still mean to go into the steering framework code itself and make improvements for performance reasons - I already have some ideas for it. But I figured this is pretty demonstrative of the sort of improvements you can make with a few changes.