The Ray Tracer Challenge Ray tracer implementation in pure Rust (no libraries), following Jamis Buck's The Ray Tracer Challenge. Running locally Run example scenes locally with: cargo run --release --bin chapter_{5-16} Example Scenes Credit for scenes to Manoël Trapier in his C++ implementation. Chapter 5: Ray-Sphere Intersections Chapter 6: Light and Shading Chapter 7: Making a Scene Chapter 8: Shadows Chapter 9: Planes Chapter 10: Patterns Chapter 11: Reflection and Refraction Chapter 12: Cubes Chapter 13: Cylinders Chapter 14: Groups Chapter 15: Triangles Chapter 16: Constructive Solid Geometry