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[WIP] TRIAL REWARD works for pushing and grasping #14

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merged 63 commits into from
Sep 15, 2019

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@ahundt ahundt commented Sep 12, 2019

need to make trial version of trainer label_value_log[sample_iteration], since that is actually what is passed to backprop() in experience_replay.

Would be good to pair program this change to make sure the logic is correct.

ahundt and others added 27 commits September 4, 2019 13:56
Now, if progress is undone, always reset.
main.py Outdated
# here we are assuming blocks for check_row, if any block leaves the scene then we can't succeed.
# TODO(ahundt) is adding num_extra_obj appropriate?
# TODO(ahundt) is applying this threshold to place appropriate? probably not unless volume is also accounted for, a perfect stack is about the area of 1 block.
empty_threshold = 300 * (num_obj + num_extra_obj)
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Is num_extra_obj 0 for the blocks case? Or are those the distractors?

@ahundt ahundt changed the title [WIP] TRIAL REWARD very buggy.… do not merge yet [WIP] TRIAL REWARD works for pushing and grasping Sep 14, 2019
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ahundt commented Sep 15, 2019

Seems to be working!

@ahundt ahundt merged commit 8c3e0ba into grasp_pytorch0.4+ Sep 15, 2019
ahundt added a commit that referenced this pull request Jun 27, 2020
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2 participants