Pre-7 development release 11.06.2019
Pre-release
Pre-release
Changelog
- This version should be compatible with Delta Touch (ZScript version lowered to 3.7.2) but I haven't tested
- Added a range of entirely new hand-drawn sprites for hanging bodies and torsos
- Hanging bodies and torsos now swing about when shot
- Arch-Vile attack is updated with more sound effects and a new visual effect that clearly shows how the attack is tracking you (thanks Gutawer and kodi)
- The maximum amounts of gibs, blood, flames and debris can now be adjusted separately and are not tied to the native GZDoom corpse queue
- Updated Beautiful Doom Settings with more options: you can now enable/disable monter replacements per monster, and there are separate sliders to adjust the maximum amount of gibs, blood and other debris
- Sprite shadows slider now moves in 128-unit increments for much faster adjustment
- Introduced a number of optimizations that should make gibs and blood less resource-intensive
- Added a "Per-monster replacement settings" submenu which allows to toggle replacements for specific monsters. This is intended to get a better expericence with mods that only replace a few monstrers, such as Eviternity (which only replaces Wolfenstein Soldier and Baron of Hell)
- Pinky Demons will spawn some gibs in their extreme death animation
- Fixed Enhanced SSG showing only one muzzle flash on primary fire
How to play
Download the "source code .zip" below. Don't unpack! Run it as you'd run any .wad or .pk3:
gzdoom.exe -file Beautiful-Doom.zip
(Optional) Rename .zip to .pk3 to remember you don't need to unpack it.