Pre-7 development release
Pre-release
Pre-release
Changelog
- Fixed incorrect Clip amount at game start
- Fixed Modern Guns not shooting bullets if bullet tracers were disabled in the options
- Fixed Invisibility Sphere looking incorrect with certain translucency settings
- Optimized BFG Ball light trail
- Optimized Modern Plasmaball light trail
- Added new lightning effect for BFG orb that arcs towards floors and ceilings
- Added a vastly improved set of sprites with detailed animation for Heart Column (green column with a beatin heart on it)
- Big brown trees now occasionally shed leaves
- Updated Cacodemon orb with new looks and special effects to make it look more like "ball lightning" (as it's described in the official Doom manual)
- Added missing dynamic lights for rockets, BFG attacks, Modern rocket and grenade explosions, and some other effects
- Ricochet sparks and debris produced by bullets will now slide along the floor while fading out instead of disappearing immediatelly upon hitting the floor
- Destructible decorative corpses aren't available in this version due to being in the process of transition to zscript