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Pre-7 development release 05.20.2019

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@jekyllgrim jekyllgrim released this 20 May 20:20
· 748 commits to master since this release

How to play instructions at the bottom.

Chanelog

  • Fixed Health Bonus showing "test" message on pickup (thanks @Latin00032)
  • Fixed Vanilla/Enhanced bullet weapons not using ammo when tracers are disabled (thanks dontpokethebear3893)
  • Updated Fire and Green Fire death animations with new effects and smooth color transitions (thanks kodi)
  • Updated Plasma death animation with smooth color transition (thanks kodi)
  • Added smooth long red trail to Revenant missiles
  • Converted to ZScript and updated all light sources and Explosive Barrel (other decorations WIP)
  • Updated sprites, halos and dynamic lights for torches, candle and candelabras, as well as lamps (performance should be somewhat updated as well)
  • New explosive barrel sprites showing bubbles. A broken piece of a barrel is left when it's exploded. Added new sound to differentiate from vanilla Doom explosions
  • Objects/decorations can't be enabled/disabled yet but this will be added

How to play

Download the "source code .zip" below. Don't unpack! Run it as you'd run any .wad or .pk3:

gzdoom.exe -file Beautiful-Doom.zip

(Optional) Rename .zip to .pk3 to remember you don't need to unpack it.