Stub for calling cordova plugins from a meteor app
$ curl https://install.meteor.com/ | sh
From project directory, run the following to compile the app as an XCODE project
meteor run ios-device
From project directory, run the following swapping-in the name of desired cordova plugin (note inclusion of version number)
meteor add cordova:[email protected]
More on Meteor and Cordova here: https://guide.meteor.com/mobile.html#introduction
More on installing a local version of a Cordova plugin into a Meteor project: https://stackoverflow.com/questions/35938360/add-cordova-plugin-to-meteor-from-local-path
Fake player data is generated and passed into the plugin (can select from 1-20 players).
All code for calling plugins and handling success/error callbacks is in client/main.js