-
Notifications
You must be signed in to change notification settings - Fork 184
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Update to bevy 0.13, egui 0.26, and more #185
Conversation
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Just minor comments on the code. It should work fine anyways and I don't want to block this PR as it's important for the eco-system, so feel free to ignore
crates/bevy-inspector-egui/src/inspector_egui_impls/bevy_impls.rs
Outdated
Show resolved
Hide resolved
Agreed with @RobWalt that this would be great to get out, some of the examples still need some updates I think in particular due to the exposure changes a lot of the example scenes probably need some lighting updates. For example the Tweaking the |
The only example I have yet to fix (that I know of) is the I will also later make an issue for the problem that I am having, but that will also happen when I get home. |
@theshortcut I believe emissive materials are broken in V0.13, based on my migration work today . Currently working on a minimalist example to create an issue on the Bevy repo |
I updated the final example ( |
Should we just merge? I think the examples are fine, and a lot of crates are waiting for this PR to go through. |
I was just about to take a look at the PR. Looks good to me, and thanks for doing the update ❤️ |
Blocked on: * [x] vladbat00/bevy_egui#236 * [x] jakobhellermann/bevy-inspector-egui#185
Blocking: * [x] dimforge/bevy_rapier#479 * [x] Jondolf/avian#315 * [x] vladbat00/bevy_egui#236 * [x] jakobhellermann/bevy-inspector-egui#185
No description provided.