Skip to content

Commit

Permalink
fix readme
Browse files Browse the repository at this point in the history
  • Loading branch information
jacobsjo committed Apr 17, 2024
1 parent c57c0be commit 1ea9559
Showing 1 changed file with 3 additions and 2 deletions.
5 changes: 3 additions & 2 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -6,7 +6,7 @@ This is a mod that provides tools simlifying the creation of worldgen datapacks

*Needs be enabled per world using the `reloadRegistries` gamerule.*

**Warning: Which this should be fairly stable, this tool can probably still corrupt your worlds. So only enable in testing worlds**
**Warning: While this should be fairly stable, this tool can probably still corrupt your worlds. So only enable in testing worlds**

Allows the reloading of registry content (such as all worldgen data) using the `/reload` command, or when enabling or
disabling a datapack using the `/datapack` command. Without this mod, the world needs to be reopened for changes to take
Expand Down Expand Up @@ -69,7 +69,7 @@ to `0`.

![Locating huge red mushrooms](docs/images/locate_feature.png)

Use `/locate featrue <placed_feature>` to locate a configured feature nearby. If the current chunk contains the feature
Use `/locate featrue <configured_feature>` to locate a configured feature nearby. If the current chunk contains the feature
multiple times, it will list the up to 5 closest positions. This only works if the chunk is generated while this mod is
installed.

Expand All @@ -93,4 +93,5 @@ Gamerules added by this mod:
| `keepJigsaws` | Should the jigsaw blocks be kept after structure generation? |
| `reloadRegistries` | Should the `/reload` command also reload registries? |
| `syncClients` | Should all clients be resend the registry content after reloading? |
| `saveChunks` | Should chunks be saves? Old chunks are not deleted when disabling. |

0 comments on commit 1ea9559

Please sign in to comment.