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update dataset.py to make creep map optional #1

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19 changes: 14 additions & 5 deletions sc2image/dataset.py
Original file line number Diff line number Diff line change
Expand Up @@ -342,11 +342,20 @@ def _build_map_state_dict(self, player_map_state, player_idx=1):
if self.image_size != player_map_state.shape[1]:
player_map_state = torchvision.transforms.functional.resize(player_map_state,
[self.image_size, self.image_size]).type(torch.uint8)
return {
f'player_{player_idx}_is_visible': player_map_state[0] != 0,
f'player_{player_idx}_is_seen': player_map_state[1] != 0,
f'player_{player_idx}_creep': player_map_state[2]
}

# on about 40% of game plays, player_map_state seems to only have length 2 for first index
try:
return {
f'player_{player_idx}_is_visible': player_map_state[0] != 0,
f'player_{player_idx}_is_seen': player_map_state[1] != 0,
f'player_{player_idx}_creep': player_map_state[2]
}
except IndexError:
return {
f'player_{player_idx}_is_visible': player_map_state[0] != 0,
f'player_{player_idx}_is_seen': player_map_state[1] != 0,
f'player_{player_idx}_creep': None
}

def _get_window_png_path(self, idx):
md_row = self.metadata.iloc[idx]
Expand Down