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Defaults to 'opaque' -- possible that we could detect WebVR 1.1 implementations that use AR and return 'alpha-blend', but probably best to let extensions of PolyfilledXRDevice provide their own values.
The text was updated successfully, but these errors were encountered:
Via immersive-web/webxr#366
Defaults to 'opaque' -- possible that we could detect WebVR 1.1 implementations that use AR and return 'alpha-blend', but probably best to let extensions of PolyfilledXRDevice provide their own values.
The text was updated successfully, but these errors were encountered: