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Completly reworked how the interrupt handler works
Also changed how the thread context gets initialized and switched (we can now have a PsYieldExecution that doesn't depend on a dispatch event) WIth the changes to the scheduler, a massive bug on the thread stealing code was also fixed (it was using the current Processor pointer instead of HalpProcessorList[i]) The `#include <x86intrin.h>` in context.h seemingly didn't go in the last commit, so here it goes again (together with letting the compiler use the SSE registers too)
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