Various bugfixes: Fightfx scale, PalFX BGCtrl and BGPalFX, Game crashes #716
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Quick set of various bugfixes I've been collecting the last month (or so). I focused all of my energies into finding a proper solution for correct synthesizing of BGPalFX into PalFX from BG elements... without good results, so I went for an alternative that works well for now.
Also, I tried to deal with #658 based on observations from my part. The problem might or might not be fully solved, it will depend on further tests, but I can confirm some of the symptoms were lifted.