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GetHitVar(HitTime) behavior #1034
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there seems to be a contradiction in docs:
but the HitOver trigger says:
so can GetHitVar(hittime) be >= 0 while HitOver = 1 in mugen or not? In other words should HitOver have additional gethit state check, since based on this report we should remove it from GetHitVar(hittime) counter. |
fix: hittime, hitshaketime reset if movetype != H (#1034)
Figure I'll post it here instead of opening a new ticket, since it's related. The way hittime is counting down is slightly off. If you pull up the debug in Mugen 1.1, you'll see that at time = 0 of the sliding back state (5001 etc) it gets decreased by 1, but in Ikemen it doesn't. This means the hittimes will be off in every single character. It works correctly in 0.98.2. Edit: Already addressed. |
Describe the bug
This GetHitVar is reset outside of Movetype = H in Ikemen, but in Mugen it keeps counting down normally.
Mikage's Touhou characters (wrongly) use Movetype = I for some guarding states, so this happens:
https://imgur.com/aeQ2FY4
Here's the same but against another character:
https://imgur.com/hmZctjl
To Reproduce
Expected behavior
These Touhou chars worked normally in Mugen. Only when Mugenapple put them in Ikemen did he notice the difference.
I think this small difference is hiding more bugs in other characters that we just haven't found yet.
Screenshots / Video
No response
Engine Version (or source code date)
0.99 RC1
Operating system
Windows
Extra context or search terms
No response
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