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The code in Contact::calculateDesiredDeltaVelocity looks off to me. The velocity from acceleration in body[0] appears to be ignored. The following snippet of code appears to have no effect:
if (body[0]->getAwake())
{
body[0]->getLastFrameAcceleration() * duration * contactNormal;
}
The code in Contact::calculateDesiredDeltaVelocity looks off to me. The velocity from acceleration in body[0] appears to be ignored. The following snippet of code appears to have no effect:
I'm guessing it's supposed to be:
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