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Camera path workflow improvements #544
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Will fail currently due to app signing issues.
…e used by the pull" This reverts commit 2bad0aa.
…h-workflow-improvements
…h-workflow-improvements
I just synced with the tip of main to make sure it looks good on the new unity (also I wanted to compare build times and this became my guinea pig) |
mikeage
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Oct 24, 2023
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two Qs
mikeage
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Oct 27, 2023
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Oct 27, 2023
Now #544 is merged this makes sense.
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Nov 20, 2023
* Allow distinct Quest vs Experimental panel config * Add camera path button to Quest/Standalone Extra Tools panel Now #544 is merged this makes sense. * Repaint Selected was missing from mobile selection tray * Use experimental brush panel instead of mobile panel for Quest/Standalone
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* Scripts button was off center * Camera paths panel should be valid on quest now See #544
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This PR warns Quest/standalone users that they can't record camera paths directly. The included script makes it possible to record without a headset and the MacOS changes enable feature parity (Linux users could potentially also be supported at a future date - probably by using a system-installed ffmpeg)
Note that you can't skip the "in app" recording as this is where the usd file for offline rendering is created. We can't create this directly on the Quest because the USD libraries don't run on Android. (I could generate the USD manually using the existing one as a template but I'll leave that for another PR)
The camera path panel currently only appears in experimental mode on the Quest. We could potentially move it to non-experimental mode if this PR proves itself in actual usage.