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Better normal map exports #534
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[CI BUILD]
This is a pretty old PR. I've been keeping it in sync with main but looking back, I have a couple of concerns:
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Also see #308 for some other issues that probably need considering. |
Some of those imports seem to have dramatically changed some import settings in the .meta files for the textures too, should probably give everything a proper check? |
Yeah - that's pretty much what I mean with my point 2 above. I'm going to redo this PR so I should probably make it draft in the meantime. |
We currently export grayscale height maps instead of proper normal maps and fix this in the shader. I don't know the reason for this but for any export targets that don't use our shaders (Blender, Godot, Unreal etc etc) this means even brushes that can use fairly standard PBR shaders look pretty bad.