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Move damage tracking logic to
compositor
in iced_tiny_skia
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,140 @@ | ||
use crate::core::{Rectangle, Size}; | ||
use crate::Primitive; | ||
|
||
use std::sync::Arc; | ||
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||
pub fn regions(a: &Primitive, b: &Primitive) -> Vec<Rectangle> { | ||
match (a, b) { | ||
( | ||
Primitive::Group { | ||
primitives: primitives_a, | ||
}, | ||
Primitive::Group { | ||
primitives: primitives_b, | ||
}, | ||
) => return list(primitives_a, primitives_b), | ||
( | ||
Primitive::Clip { | ||
bounds: bounds_a, | ||
content: content_a, | ||
}, | ||
Primitive::Clip { | ||
bounds: bounds_b, | ||
content: content_b, | ||
}, | ||
) => { | ||
if bounds_a == bounds_b { | ||
return regions(content_a, content_b) | ||
.into_iter() | ||
.filter_map(|r| r.intersection(bounds_a)) | ||
.collect(); | ||
} else { | ||
return vec![*bounds_a, *bounds_b]; | ||
} | ||
} | ||
( | ||
Primitive::Translate { | ||
translation: translation_a, | ||
content: content_a, | ||
}, | ||
Primitive::Translate { | ||
translation: translation_b, | ||
content: content_b, | ||
}, | ||
) => { | ||
if translation_a == translation_b { | ||
return regions(content_a, content_b) | ||
.into_iter() | ||
.map(|r| r + *translation_a) | ||
.collect(); | ||
} | ||
} | ||
( | ||
Primitive::Cache { content: content_a }, | ||
Primitive::Cache { content: content_b }, | ||
) => { | ||
if Arc::ptr_eq(content_a, content_b) { | ||
return vec![]; | ||
} | ||
} | ||
_ if a == b => return vec![], | ||
_ => {} | ||
} | ||
|
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let bounds_a = a.bounds(); | ||
let bounds_b = b.bounds(); | ||
|
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if bounds_a == bounds_b { | ||
vec![bounds_a] | ||
} else { | ||
vec![bounds_a, bounds_b] | ||
} | ||
} | ||
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pub fn list(previous: &[Primitive], current: &[Primitive]) -> Vec<Rectangle> { | ||
let damage = previous | ||
.iter() | ||
.zip(current) | ||
.flat_map(|(a, b)| regions(a, b)); | ||
|
||
if previous.len() == current.len() { | ||
damage.collect() | ||
} else { | ||
let (smaller, bigger) = if previous.len() < current.len() { | ||
(previous, current) | ||
} else { | ||
(current, previous) | ||
}; | ||
|
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// Extend damage by the added/removed primitives | ||
damage | ||
.chain(bigger[smaller.len()..].iter().map(Primitive::bounds)) | ||
.collect() | ||
} | ||
} | ||
|
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pub fn group( | ||
mut damage: Vec<Rectangle>, | ||
scale_factor: f32, | ||
bounds: Size<u32>, | ||
) -> Vec<Rectangle> { | ||
use std::cmp::Ordering; | ||
|
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const AREA_THRESHOLD: f32 = 20_000.0; | ||
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let bounds = Rectangle { | ||
x: 0.0, | ||
y: 0.0, | ||
width: bounds.width as f32, | ||
height: bounds.height as f32, | ||
}; | ||
|
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damage.sort_by(|a, b| { | ||
a.x.partial_cmp(&b.x) | ||
.unwrap_or(Ordering::Equal) | ||
.then_with(|| a.y.partial_cmp(&b.y).unwrap_or(Ordering::Equal)) | ||
}); | ||
|
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let mut output = Vec::new(); | ||
let mut scaled = damage | ||
.into_iter() | ||
.filter_map(|region| (region * scale_factor).intersection(&bounds)) | ||
.filter(|region| region.width >= 1.0 && region.height >= 1.0); | ||
|
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if let Some(mut current) = scaled.next() { | ||
for region in scaled { | ||
let union = current.union(®ion); | ||
|
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if union.area() - current.area() - region.area() <= AREA_THRESHOLD { | ||
current = union; | ||
} else { | ||
output.push(current); | ||
current = region; | ||
} | ||
} | ||
|
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output.push(current); | ||
} | ||
|
||
output | ||
} |
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