I graduated and am mastering Computer Science at the Federal University of Ceara (UFC). I love math, games, and working with both together.
- Ray tracing renderer made in C++ using SDL2 and OpenGL
- Spy Game: labyrinth escape game made in C++ using SDL2 and OpenGL
- LitoEngine: algebra engine used in my other projects
- Shooting simulator developed in Unity for Oculus Quest 2
- Laser capturer to serve as middleware to click-n-point target shooting gamesLaser capturer to serve as middleware to click-n-point target shooting games
- C/C++
- C#
- Python
- Javascript
- LinkedIn: https://www.linkedin.com/in/icarosbarbosa
- E-Mail: [email protected]